DR. MOHD HISHAMUDDIN BIN ABDUL RAHMAN

Head Of Department,
Department Of Computer Science And Digital Technology

mhishamuddin
@meta.upsi.edu.my

5094

RESEARCHER ID

EXPERTISE

Sains Komputer
Multimedia, Game-based learning, Educational Technology

Research
(Principal Investigator)

2


RM13,975

Publication

46

Supervision

5

PhD

3

Master

Consultation

RM100,900

Biography

A lecturer from the FACULTY OF COMPUTING AND META-TECHNOLOGY , Universiti Pendidikan Sultan Idris (UPSI), Tanjung Malim, Perak, Malaysia. Specializes in Multimedia, Game-based learning, Educational Technology.











1 Perundingan untuk Program Latihan Guru (TTUZ-3) untuk Jabatan Penterjemah Bahasa Inggeris, Uzbekistan State World Languages University, Uzbekistan

Jabatan Penterjemah Bahasa Inggeris, Uzbekistan State World Languages University, Uzbekistan

2024 Member Completed
2 Kursus Pensijilan Pemikiran Komputasional dan Komputer Sains bagi Pendidik 2018

Malaysia Digital Economy Corporation Sdn Bhd

2018 Member Completed
3 Bengkel Latihan Peningkatan Kemahiran Pengatucaraan Dalam Asas Sains Komputer (ASK) & Sains Komputer (SK) 2020

Malaysia Digital Economy Corporation (MDEC)

2020 Member In Progress
4 Bengkel : Programming fo "Asas Sains Komputer (ASK)" and " Sains Komputer (SK)"

Malaysia Digital Economy Corporation (MDEC)

2019 Member In Progress


1 MODEL GABUNGAN PEMIKIRAN KOMPUTASIONAL DAN PEMBELAJARAN TERARAH KENDIRI PEMBELAJARAN PENGATURCARAAN KOMPUTER BAGI PELAJAR UNIVERSITI

2024 PhD National Supervisor Presentation

2 Pembangunan Dan Penilaian Aplikasi Digital T2IG Untuk Pembelajaran Bahasa Melayu Bagi Murid Sekolah Rendah

2024 PhD National Co-Supervisor Completed

3 Keberkesanan Pendekatan Gamifikasi Mudah Alih Terhadap Minat Dan Pencapaian Matematik Murid Sekolah Jenis Kebangsaan Tamil

2023 PhD National Co-Supervisor Completed

4 Chatbots Adoption For Gamification Of Progamming Language Learning

2024 PhD National Co-Supervisor Presentation

5 Kesan Pembelajaran Berasaskan Flipped Classroom (Fc) Terhadap Pencapaian Dan Motivasi Pelajar Bagi Matapelajaran Sains Komputer

2024 PhD National Co-Supervisor Presentation

6 Aplikasi Tekegram Sebaai Medium Pembelajaran Dalam Kalangan Pelajar Di Kolej MSU Kota Bharu

2021 Master National Supervisor Completed

7 Exploring The Impact Of Digital Comics On Higher Education: Enhancing Learning Engagement And Conceptual Understanding Among University Students.

2024 Master National Supervisor Presentation

8 Combination Of 2D And 3D Animation

2024 Master National Supervisor In Progress


1 Learning Python Programming Language Using Augmented Reality

2020 Lamintang Publisher



1 Permainan Berkomputer Mata Pelajaran Matematik dalam Tajuk Operasi Asas

2022

2 Pembangunan Prototaip Laman Web Champ UPSI

2022

3 Pembangunan Permainan Mudah Alih Matematik 'Sifir Run' untuk Pembelajaran Topik Darab bagi Murid Sekolah Rendah

2021

4 Keberkesanan Aplikasi Mudah Alih ‘Algoritma bersama Algo’ bagi Pembelajaran Topik Algoritma dalam Subjek Asas Sains Komputer

2021

5 Exploring University Students’ Acceptance in Online Learning Using Technology Acceptance Model (TAM)

2022

6 DESIGN AND DEVELOPMENT OF T2IG APPLICATION: A NEED ANALYSIS

2022

7 A Systematic Literature Review with Bibliometric Meta-Analysis of AI Technology Adoption in Education

2022

8 Bayesian Network Approach in Educational Application Development: A Systematic Literature Review and Bibliometric Meta-Analysis

2022

9 The Design and Evaluation of a Mooc Islamic Prayers Learning Module

2022

10 A Systematic Literature Review with Bibliometric Meta-Analysis of IoT and AI Technology Adoption in Education

2021

11 PSAP: Improving Accuracy of Students' Final Grade Prediction using ID3 and C4.5

2019

12 AN ENTREPRENEURSHIP FRAMEWORK IN THE NEW VENTURE CREATION AMONG ART EDUCATION STUDENTS

2019

13 Artificial Intelligence in Education: A Systematic Mapping Study using Scopus and Web of Science

2022

14 Aplikasi Mudah Alih bagi Pembelajaran Simpulan dan Ikatan Pengakap Muda

2023



1 Permainan Berkomputer Mata Pelajaran Matematik dalam Tajuk Operasi Asas
Journal of Engineering, Technology and Applied Science

2022Academic JournalCorrespondence Author
2 Pembangunan Prototaip Laman Web Champ UPSI
Journal of Engineering, Technology and Applied Science

2022Academic JournalCorrespondence Author
3 Pembangunan Permainan Mudah Alih Matematik 'Sifir Run' untuk Pembelajaran Topik Darab bagi Murid Sekolah Rendah
Journal of Engineering, Technology and Applied Science

2021Academic JournalCorrespondence Author
4 Keberkesanan Aplikasi Mudah Alih ‘Algoritma bersama Algo’ bagi Pembelajaran Topik Algoritma dalam Subjek Asas Sains Komputer
Journal of Engineering, Technology and Applied Science

2021Academic JournalCorrespondence Author
5 Gamification Elements and Their Impacts on Teaching and Learning A Review
International Journal of Multimedia and its Applications

2018Excellent Research Australia (ERA)First Author
6 Gamified Collaborative Learning: Does It Affect Higher Education Students' Motivation And Performance?
Hamdard Islamicus

2020SCOPUSFirst and Correspondence Author
7 Sense of Presence and Learning Satisfaction Among Students of Different Age Groups in a 3-D Virtual World
International Journal on Advanced Science, Engineering and Information Technology

2019SCOPUSFirst and Correspondence Author
8 Aplikasi Mudah Alih bagi Pembelajaran Simpulan dan Ikatan Pengakap Muda
Journal of Engineering, Technology and Applied Science

2023Academic JournalCo-AuthorCorrespondence Author
9 Stress Detection and Mitigation through Discovery of Optimal Lecture Delivery Method for STEM-enrolled University Students
Journal of Advanced Research in Applied Sciences and Engineering Technology

2024SCOPUSCo-Author
10 Text Analytics: "Graphic Visualization in Education and a Scientometric Analysis Using R Tool to Explore the Impact and Trends in Classroom Learning."
Journal of Advanced Research in Applied Sciences and Engineering Technology

2024SCOPUSCo-Author
11 SOKOBAN: A GAME-BASED LEARNING GAME FOR ENCHANCING PROGRAMMING SKILL AMONG UNDERGRADUATE STUDENTS IN MALAYSIA
Journal of Advanced Research in Applied Sciences and Engineering Technology

2023SCOPUSCo-Author
12 Stress Detection and Mitigation through Discovery of Optimal Lecture Delivery Method for STEM-enrolled University Students
Journal of Advanced Research in Applied Sciences and Engineering Technology

2023SCOPUSCo-Author
13 Utilize Fuzzy Delphi Method to Design and Develop T2IG Application forPrimary Schools
Journal of Advanced Research in Applied Sciences and Engineering Technology

2023SCOPUSCo-Author
14 Exploring the Trend and Potential Distribution of Chatbot in Education: A Systematic Review
International Journal of Information and Education Technology

2023SCOPUSCo-Author
15 Exploring University Students’ Acceptance in Online Learning Using Technology Acceptance Model (TAM)
International Journal of Academic Research in Progressive Education and Development

2022Excellent Research Australia (ERA)Co-Author
16 Artificial Intelligence in Education: A Systematic Mapping Study using Scopus and Web of Science
Journal of ICT in Education

2022Malaysian Citation IndexCo-Author
17 DESIGN AND DEVELOPMENT OF T2IG APPLICATION: A NEED ANALYSIS
Journal of Islamic, Social, Economics and Development (JISED)

2022Malaysian Citation IndexCo-Author
18 A Systematic Literature Review with Bibliometric Meta-Analysis of AI Technology Adoption in Education
EDUCATUM Journal of Science Mathematics and Technology

2022Malaysian Citation IndexCo-Author
19 Bayesian Network Approach in Educational Application Development: A Systematic Literature Review and Bibliometric Meta-Analysis
International Journal of Artificial Intelligence (IJAI)

2022Google ScholarCo-Author
20 The Design and Evaluation of a Mooc Islamic Prayers Learning Module
International Journal of Academic Research in Business and Social Sciences

2022Excellent Research Australia (ERA)Co-Author
21 Improving Collaborative Sharing Environment in Higher Learning Institutions Using Knowledge Integration Practice
International Journal of Academic Research in Business and Social Sciences

2020Excellent Research Australia (ERA)Co-Author
22 PSAP: Improving Accuracy of Students' Final Grade Prediction using ID3 and C4.5
International Journal of Artificial Intelligence (IJAI)

2019Google ScholarCo-Author
23 AN ENTREPRENEURSHIP FRAMEWORK IN THE NEW VENTURE CREATION AMONG ART EDUCATION STUDENTS
International Journal of Entrepreneurship and Management Practice (IJEMP)

2019Non IndexCo-Author
24 Exploring The Students Interaction with Augmented Reality and Their Relationship To Learning Achievement
International Journal of Advanced Science and Technology

2019SCOPUSCo-Author
25 Knowledge Construction Process in Open Learning System among Technical and Vocational Education and Training (TVET) Practitioners
Journal of Technical Education and Training

2019SCOPUSCo-Author
26 The Effect of Augmented Reality on Spatial Visualization Ability of Elementary School Student
International Journal on Advanced Science, Engineering and Information Technology

2019SCOPUSCo-Author


1 Design and Development i-AVEN|GER as High-Tech Virtual Remote Teaching and Learning Platform with Experienced Based Learning and Self-regulated Learning Approaches in facilitating STEAM Education

2023 International

2 Bayesian Network Approach in Education: A Bibliometric Review Using R-Tool and Future Research Directions

2022 International

3 POCKET LINGUA SIGN MOBILE APP FOR LEARNING SIGN LANGUAGE

2021 International

4 PROMOTING KNOWLEDGE INTEGRATION AMONG HIGHER LEARNING INSTITUTION STUDENTS IN IMPROVING THE LEARNING PROCESS

2020 International

5 Proceeding Book for The 4th International Conference on ICT in Education 2019 (ICTE 2019)

2019 International



1 Aplikasi "My Scouting Skill" bagi pembelajaran simpulan dan ikatan

2022 Poster International

2 Prototaip Laman Web dan Sistem CHAMP UPSI

2022 Poster International

3 Game Testing & Evaluation: Quality Assurance for Games

2021 Chapter in Book International

4 Mobile game "DFun Math" (International Exhibition of Research, Idea & Innovation on Creative and Humanizing 2019)

2019 Art International

5 Mobile game "Man Duel Wilderness" (International Exhibition of Research, Idea & Innovation on Creative and Humanizing 2019)

2019 Art International

6 Mobile app "Algoritma bersama Algo" (International Exhibition of Research, Idea & Innovation on Creative and Humanizing 2019)

2019 Art International

7 Mobile Game "Sifir Run" (International Exhibition of Research, Idea & Innovation on Creative and Humanizing 2019)

2019 Art International

8 Mobile app "Algoritma bersama Algo"

2019 Poster International

9 Mobile Game "Sifir Run"

2019 Poster International

10 "Direktori Kelas KSAJS" Mobile Application

2019 Poster International

11 Buku Panduan Akademik Program Sarjana Muda Sesi 2019/2020 (Pindaan 01)

2020 Modul National

12 "Direktori Kelas KSAJS" Mobile Application

2019 Art National

13 Chapter 8 New Normal of Education: Practical Implementation of Teaching and Learning Online in a Diverse Environment Across the Globe

2023 Chapter in Book


1 Pengintegrasian Pembelajaran Berasaskan Permainan Dalam Dunia Maya 3-Dimensi Dan Kesannya Kepada Motivasi Dan Pencapaian Pelajar

2017 Leader Universiti Pendidikan Sultan Idris Completed

2 Pembangunan Kerangka Gamifikasi Dalam Pembelajaran Teradun Menggunakan Media Baru Sebagai Indikator Motivasi, Kreativiti Dan Pencapaian Pelajar

2020 Leader Universiti Pendidikan Sultan Idris In Progress

3 Development Of Game-based Learning (GBL) Game For Enhancing Programming Skill Among Undergraduate Students.

2021 Member Universiti Pendidikan Sultan Idris Completed

4 Development And Evaluation Of E-Flic Approach In Remote Learning As New Normal

2021 Member Universiti Pendidikan Sultan Idris Completed

5 PEMBANGUNAN MODUL PEMBELAJARAN SOLAT DENGAN TEKNOLOGI MASSIVE OPEN ONLINE LEARNING (MOOC)

2017 Member Universiti Pendidikan Sultan Idris Completed

6 The Importance Of Knowledge Integration Process In Learning Among Higher Learning Institution Students Towards Producing Pools Of Malaysian Knowledge Workers

2017 Member Universiti Pendidikan Sultan Idris Completed

7 PREDICTIVE MODELING OF STUDENT ACADEMIC PERFORMANCE IN A PRINCIPLES OF PROGRAMMING COURSE.

2017 Member Universiti Pendidikan Sultan Idris Completed

8 Pembangunan Dan Penilaian Model Pembelajaran DiPeribadikan Untuk Guru Orang Asli Bagi Menghasilkan Kemahiran Boleh Pindah

2017 Member Universiti Pendidikan Sultan Idris Completed

9 Pembangunan Kerangka Pembudayaan Pembelajaran Sepanjang Hayat Melalui Pendidikan Tidak Formal (ByPSH-inFormal) Bagi Memperkembangkan Kemahiran Boleh Pindah Dalam Kalangan Orang Asli Malaysia

2019 Member Kementerian Pengajian Tinggi In Progress

10 Kerangka Pembelajaran Menggunakan Youtube Bagi Meningkatkan Penguasaan Dan Minat Murid Bermasalah Pembelajaran

2019 Member In Progress

11 Stress Detection And Mitigation Through Discovery Of Optimal Lecture Delivery Method For STEM-enrolled University Students

2022 Member Universiti Pendidikan Sultan Idris In Progress



1 FLEXIO: FLEXIBLE, INCLUSIVE AND OPEN EDUCATIONAL RESOURCES VIRTUAL TECHNOPRENURSHIP INCUBATOR

InIIC Series 2/2022

2022 International Gold
2 Mobile Game 'Sifir Run'

International Summit on Innovation & Design Exposition (InSIDE) 2020

2020 International Gold
3 Mobile Game 'Sifir Run'

International Summit on Innovation & Design Exposition (InSIDE) 2020

2020 International Gold
4 Pembangunan Permainan Mobile Matematik "Sifir Run" untuk Pembelajaran Topik Darab Bagi Sekolah Rendah

INTERNATIONAL EXHIBITION OF RESEARCH,IDEA & INNOVATION ON CREATIVE AND HUMANIZING 2019

2019 International Gold
5 Algoritma bersama Algo

INTERNATIONAL EXHIBITION OF RESEARCH,IDEA & INNOVATION ON CREATIVE AND HUMANIZING 2019

2019 International Gold
6 Pembangunan Kerangka ByPSH-inFormal bagi mengembangkan Kemahiran Boleh Pindah dalam kalangan Orang Asli Malaysia

International Education Innovation Expo (EDU@Innovate) 2023

2023 International Silver
7 LAMAN WEB CHAMP UPSI

PRIIN'22

2022 International Silver
8 Odyssey of Phoenix : GBL Mobile Game for Computational Thinking (CT)

MALAYSIA TEKNOLOGY EXPO

2021 International Silver
9 Man Duel Wilderness

INTERNATIONAL EXHIBITION OF RESEARCH,IDEA & INNOVATION ON CREATIVE AND HUMANIZING 2019

2019 International Silver
10 DFUNMATH

INTERNATIONAL EXHIBITION OF RESEARCH,IDEA & INNOVATION ON CREATIVE AND HUMANIZING 2019

2019 International Silver
11 Editor’s Choice Article (Vol. 40, No. 1)

Journal of Advanced Research in Applied Sciences and Engineering Technology

2024 International
12 Best Paper Award

Dean of Faculty of Teacher Training and Education Universitas Riau

2021 International
13 Excellent Paper Award

World Conference.net

2019 International
14 PEMBANGUNAN APLIKASI TEXT TO INFOGRAPHIC (T2IG) DENGAN PENDEKATAN ARTIFICIAL INTELLIGENCE BAGI PEMBELAJARAN BAHASA MELAYU PENULISAN TAHUN 7

KonPPI-2

2022 National Gold
15 INOVASI PROGRAM : SARJANA MUDA PENDIDIKAN (MULTIMEDIA)

CARNIVAL FOR INNOVATION IN TEACHING AND LEARNING 2019 (CiTeL2019)

2019 University Silver
16 Anugerah Perkhidmatan Cemerlang 2020

Universiti Pendidikan Sultan Idris

2021 University

Research
(Principal Investigator)

2


RM13,975

Publication

46

Supervision

5

PhD

3

Master

Consultation

RM100,900