DR. LAILI FARHANA BINTI MD IBHARIM

Timbalan Pengarah (Penarafan Dan Pengantarabangsaan),
Upsi Press

laili
@meta.upsi.edu.my

054505164

RESEARCHER ID

EXPERTISE

Multimedia
Multimedia in Education, Game Design & Development

Research
(Principal Investigator)

5


RM117,554

Publication

79

Supervision

4

PhD

10

Master

Consultation

RM119,650

Biography

A lecturer from the Faculty Of Computing And Meta-Technology , Universiti Pendidikan Sultan Idris (UPSI), Tanjung Malim, Perak, Malaysia. Specializes in Multimedia in Education, Game Design & Development.











1 Pemerkasaan strategi pemasaran digital berasaskan gamifikasi untuk perniagaan berasaskan teknologi

Sackville Simulation Solutions

2025 Leader Completed
2 External Advisor for School of Computing & Creative Media

Malaysia KDU University College Sdn Bhd

2022 Leader Completed
3 Pemindahah Ilmu Projek Inovasi Pengajaran Berasaskan Pembangunan Permainan Digital Bagi Meningkatkan Kompetensi dan Kreativiti Guru. (KTP UPSI 2022)

Jabatan Pendidikan Wilayah Persekutuan Kuala Lumpur

2022 Leader Completed
4 Bengkel Transforming Gamified Learning Into Online

Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Surakarta

2021 Leader In Progress
5 Transforming The Gamified Learning Into Online Workshop

Pusat Pembelajaran Gunaan & Multimedia, UMS

2021 Leader In Progress
6 Perundingan Pembinaan Kerangka Pekerjaan J582 : Penerbitan Perisian (Software Publishing)

Jabatan Pembangunan Kemahiran, Kementerian Sumber Manusia

2021 Leader In Progress
7 E-Workshop on Online Teaching Tools & Teaching Technique

Sim Educare & Learning Sdn Bhd

2020 Leader In Progress
8 Bengkel Gamified Learning

Pusat Pembelajaran Gunaan dan Multimedia, UMS

2020 Leader In Progress
9 Consultation for Digital Creative Marathon (DICRATHON) Competition by TalentCorp Group of Companies

Graduate & Emerging Talent (GET) TalentCorp Group of Companies Ministry of Human Resources

2024 Member Completed
10 PROJEK KELESTARIAN TRADISI MELALUI PROGRAM PENGINSPIRASIAN KOMUNITI (LesTra → SiKom)

Kementerian Kewangan Malaysia

2024 Member Completed
11 PROGRAM SAINTIS MUSLIM JUNIOR MUALLIM: EKSPLORASAI STEAM ISLAMIK MELALUI MODUL KOMIK DIGITAL INTERAKTIF

KEMENTERIAN KEWANGAN MALAYSIA

2024 Member Completed
12 Pemindahan Ilmu Projek Peningkatan Kemahiran dan Kreativiti Guru Berasaskan Pengatucaraan Asas dan Lanjutan (KTP UPSI 2023)

Jabatan Pendidikan Wilayah Persekutuan Kuala Lumpur

2023 Member Completed
13 Program Perundingan Permainan Tradisi Digital Dalam Pembelajaran Matematik

SMK Khir Johari, Tg Malim Perak

2023 Member In Progress
14 Consultation on "Game-based Learning" - Board Game for Secondary School

SJK ( C ) Sentul , Kuala Lumpur

2022 Member In Progress

1 Penceramah Kursus TLAS: Challenge Based Learning di PBPU

BSM/PPA UPSI

2019 Member Completed
2 Penaksir soalan peperiksaan pengajian siswazah

FSKIK UPSI

2019 Member Completed
3 Penceramah Kursus TLAS: Challenge Based Learning di FTV

BSM

2019 Member Completed
4 Program RISE@UPSI: MAKERS@UNIVERSITY

JPT, KPM

2019 Member In Progress
5 Penasihat akademik pelajar sarjana mod C

FSKIK

2020 Member In Progress

1 A Framework Of Immersive Virtual Reality Game Based Learning To Foster Computational Thinking Skills

2025 PhD International Supervisor Completed

2 KEBERKESANAN PENGGUNAAN AI DALAM PEMBELAJARAN AMALI PENDIDIKAN ISLAM

2025 PhD National Supervisor In Progress

3 Mobile Banking Information System Adoption Framework

2025 PhD National Co-Supervisor Waiting for Viva

4 "pembangunan Dan Penilaian Modul Literasi Awal Berasaskan Belajar Sambil Bermain Digital Adaptif Untuk Kanak-kanak Prasekolah"

2025 PhD National Co-Supervisor In Progress

5 PERSEPSI GURU PELATIH TERHADAP ELEMEN PERMAINAN DIGITAL STAYFIT SEBAGAI ALAT BANTU MENGAJAR YANG BOLEH MENINGKATKAN MOTIVASI GURU SEMASA PROSES PEMBELAJARAN DAN PENGAJARAN DI RUMAH

2021 Master National Supervisor Completed

6 Kesan Modul Pengaturcaraan Menggunakan Aplikasi Scratch Bagi Mata Pelajaran Asas Sains Komputer Terhadap Pencapaian Murid

2021 Master National Supervisor Completed

7 KEBERKESANAN PEMBELAJARAN BERASASKAN VLE FROG DALAM KALANGAN MURID TINGKATAN 1 BAGI MATA PELAJARAN SEJARAH

2018 Master National Supervisor Completed

8 The Effects And Relationship Of Motivation And Achievement In STEM Learning Among Orang Asli Students Using Augmented Reality Applications

2025 Master National Supervisor Completed

9 Pengaruh Sikap Dan Norma Subjektif Terhadap Mahasiswa Yang Mendorong Bermain Aplikasi Permainan Dalam Talian

2020 Master National Supervisor Completed

10 Kebolehgunaan Aplikasi Kesihatan Mental Berasaskan Elemen Multimedia Dan Gamifikasi Bagi Kesedaran Kesihatan Mental Dalam Kalangan Remaja

2025 Master National Supervisor Completed

11 Comparative Analysis Of User Experience In 3d Modelling Software And 3d Ai Generating Tools Among Game Development Students

2025 Master National Supervisor Presentation

12 Pembangunan Dan Keberkesanan Komik Pembelajaran Berasaskan Artificial Intelligence (AI) Terhadap Pencapaian Pelajar Bagi Topik Tekanan Dalam Kalangan Pelajar Tingkatan Lima

2025 Master National Supervisor Presentation

13 The Impact Of AI-Integrated Game-Based Learning On Primary School Students' Achievement In Understanding 2D And 3D Shapes

2025 Master National Supervisor In Progress

14 Keberkesanan E-Modul Pengaturcaraan Visual Berintegrasikan Dron Dan Gamifikasi Terhadap Minat Dan Pencapaian Pelajar STEM

2025 Master National Co-Supervisor In Progress


1 Serious Games Development and Applications

2015 Springer International Publishing


1 MOTIVATION OF TRAINEE TEACHERS IN CONDUCTING ONLINE LEARNING USING DIGITAL GAMES BASED ON ARCS MOTIVATION MODEL

2022 International

2 Pengaruh Sikap Terhadap Pelajar di UPSI Apabila Menggunakan Aplikasi Permainan Atas Talian

2020 International

3 Menerokai kemahiran abad ke-21 kanak-kanak dalam proses reka bentuk permainan penceritaan digital

2015 International

4 Interaksi gerakan sentuhan kanak-kanak prasekolah terhadap aplikasi permainan menggunakan gajet skrin sesentuh.

2015 International

5 Touch Gesture Interaction of Preschool Children Towards Games Application Using Touch Screen Gadget

2015 International

6 Aplikasi Kahoot Sebagai Alat Pengujian Terhadap Pencapaian Murid Dalam Mata Pelajaran Sejarah

2019 International

7 Heuristic evaluation of children's authoring tool for game making.

2013 International

8 Exploring Parents Perception Of Online Learning Through A Systematic Literature Review

2022 International

9 A Classification of Computational Thinking Model Based on Computational Thinking Abilities in Game-Based Learning Activities

2021 International

10 Reka Bentuk antara Muka:PanduanRekaLetakdan Susun Atur Kandunganbagi Murid Berkeperluan Khas (MBK)

2021 International

11 The Character of Biology Teaching Practices: Pedagogical Hiatuses and the Implications for Continued Professional Development

2019 International

12 Needs analysis study on the development of multicultural counseling gamification modules for counselors in training

2019 International

13 A REVIEW OF URBAN FARMING ACTIVITIES: TAXONOMY, CHALLENGES, RECOMMENDATIONS AND FUTURE RESEARCH

2019 International

14 Penerapan Model RESPECTFUL dalam Pembelajaran Berasaskan Permainan Digital bagi Kursus Kaunseling Pelbagai Budaya

2020 National

15 Kreativiti dan kemahiran kanak-kanak dalam mereka bentuk permainan digital bagi tujuan pembelajaran.

2013 National

16 Reengineering Educational Technology for a Sustainable Future

2021 National

17 Culminating Final Year Project Experiences Among Computing Undergraduate Students in UPSI

2021 National

18 PEMBANGUNAN KOMIK STEM TAHUN SATU UNTUK MATAPELAJARAN SAINS DAN MATEMATIK

2018 National

19 The effects and relationship of motivation and achievement in STEM learning among Orang Asli students using Augmented Reality applications

2025

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20 Development and Evaluation of the “Pico Party Adventure” Game to Measure Learning Experience for Special Needs Students

2025

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21 KEBOLEHGUNAAN APLIKASI KESIHATAN MENTAL BERASASKAN ELEMEN MULTIMEDIA DAN GAMIFIKASI BAGI MEMBERI KESEDARAN TERHADAP KESIHATAN MENTAL

2024

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22 The Effect of Virtual Reality Gaming on Developing Computational Thinking Skills

2024

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23 Malaysia folklore interactive game development: Tun Mamat adventure mission

2024

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1 The effects and relationship of motivation and achievement in STEM learning among Orang Asli students using Augmented Reality applications
Jurnal Pendidikan Sains dan Matematik Malaysia

2025Malaysian Citation IndexCo-AuthorCorrespondence Author
2 Development and usability of a traditional game simulation module with augmented reality technology (AR-SiGaSTEM) in online learning to strengthen STEM skills among students
LUMAT - International Journal on Math, Science and Technology Education

2024SCOPUSCo-AuthorCorrespondence Author
3 Development and Evaluation of the “Pico Party Adventure” Game to Measure Learning Experience for Special Needs Students
Journal of ICT in Education

2025Malaysian Citation IndexCo-AuthorCorrespondence Author
4 KEBOLEHGUNAAN APLIKASI KESIHATAN MENTAL BERASASKAN ELEMEN MULTIMEDIA DAN GAMIFIKASI BAGI MEMBERI KESEDARAN TERHADAP KESIHATAN MENTAL
The Evaluation Studies in Social Sciences(ESSS)/ Asian Education Action Research Jornal (AEARJ)

2024Google ScholarCo-AuthorCorrespondence Author
5 Assessing Teacher Acceptance of Augmented Reality Games for STEM Education
International Journal of Academic Research in Progressive Education and Development

2024Excellent Research Australia (ERA)First Author
6 MOTIVATION OF TRAINEE TEACHERS IN CONDUCTING ONLINE LEARNING USING DIGITAL GAMES BASED ON ARCS MOTIVATION MODEL
Asia-Pacific Journal of Information Technology and Multimedia

2022Malaysian Citation IndexFirst and Correspondence Author
7 A Strategy of Learning Computational Thinking through Game Based in Virtual Reality: Systematic Review and Conceptual Framework
Informatics in Education

2022SCOPUSCorrespondence Author
8 Pengaruh Sikap Terhadap Pelajar di UPSI Apabila Menggunakan Aplikasi Permainan Atas Talian
Journal of Humanities and Social Sciences

2020Google ScholarCorrespondence Author
9 Menerokai kemahiran abad ke-21 kanak-kanak dalam proses reka bentuk permainan penceritaan digital
EDUCATUM Journal of Science Mathematics and Technology

2015Malaysian Citation IndexFirst Author
10 Interaksi gerakan sentuhan kanak-kanak prasekolah terhadap aplikasi permainan menggunakan gajet skrin sesentuh.
Asia-Pacific Journal of Information Technology and Multimedia

2015Malaysian Citation IndexFirst Author
11 Development of Rubric to Measure Children's Creativity in Game Design
International Journal of Multimedia and its Applications

2021Excellent Research Australia (ERA)First and Correspondence Author
12 Touch Gesture Interaction of Preschool Children Towards Games Application Using Touch Screen Gadget
Asia-Pacific Journal of Information Technology and Multimedia

2015Malaysian Citation IndexFirst and Correspondence Author
13 Development of Rubric to Measure Children's 21st Century Skills in Digital Game-Based Learning
Universal Journal of Educational Research

2019SCOPUSFirst and Correspondence Author
14 Penerapan Model RESPECTFUL dalam Pembelajaran Berasaskan Permainan Digital bagi Kursus Kaunseling Pelbagai Budaya
Journal of ICT in Education

2020Non IndexCorrespondence Author
15 The Framework of Urban Farming towards Enhancing Quality of Life in Malaysia
International Journal of Supply Chain Management

2020SCOPUSFirst and Correspondence Author
16 Aplikasi Kahoot Sebagai Alat Pengujian Terhadap Pencapaian Murid Dalam Mata Pelajaran Sejarah
International Journal of Education, Science, Technology, and Engineering (IJESTE)

2019Google ScholarFirst and Correspondence Author
17 Heuristic evaluation of children's authoring tool for game making.
Journal of Education and Vocational Research

2013Non IndexFirst Author
18 Kreativiti dan kemahiran kanak-kanak dalam mereka bentuk permainan digital bagi tujuan pembelajaran.
Journal of ICT in Education

2013Non IndexFirst Author
19 The Effect of Virtual Reality Gaming on Developing Computational Thinking Skills
Indonesian Journal of Computer Science

2024Google ScholarCo-Author
20 Development and Usability Testing of a Virtual Reality Game for Learning Computational Thinking
International Journal of Serious Games

2024SCOPUSCo-AuthorCorrespondence Author
21 Malaysia folklore interactive game development: Tun Mamat adventure mission
Journal of ICT in Education

2024Malaysian Citation IndexCo-Author
22 Development and Usability of STEAM Textbook Integrated Character Education with Local Wisdom Themes for Primary School Students
Journal of Higher Education Theory and Practice

2023SCOPUSCo-Author
23 Exploring Parents Perception Of Online Learning Through A Systematic Literature Review
Borneo International Journal

2022Malaysian Citation IndexCo-Author
24 Reengineering Educational Technology for a Sustainable Future
Journal of ICT in Education

2021Non IndexCo-Author
25 Culminating Final Year Project Experiences Among Computing Undergraduate Students in UPSI
Journal of ICT in Education

2021Non IndexCo-Author
26 A Classification of Computational Thinking Model Based on Computational Thinking Abilities in Game-Based Learning Activities
Turkish Journal of Computer and Mathematics Education (TURCOMAT)

2021SCOPUSCo-Author
27 Reka Bentuk antara Muka:PanduanRekaLetakdan Susun Atur Kandunganbagi Murid Berkeperluan Khas (MBK)
EDUCATUM Journal of Social Sciences

2021Malaysian Citation IndexCo-Author
28 A Classification of Computational Thinking Model Based on Computational Thinking Abilities in Game-Based Learning Activities
Psychology and Education

2020SCOPUSCo-Author
29 The Character of Biology Teaching Practices: Pedagogical Hiatuses and the Implications for Continued Professional Development
The Journal of Social Sciences Research

2019Google ScholarCo-Author
30 Needs analysis study on the development of multicultural counseling gamification modules for counselors in training
RELIGACIAON- REVISTA DE CIENCIAS SOCIALES Y HUMANISDADES

2019Google ScholarCo-Author
31 STEM COMIC QUALITY ASSESSMENT: ASPECT OF VALIDITY AND RELIABILITY
International Journal of Advanced and Applied Sciences

2019Web of ScienceCo-Author
32 STEM COMIC CONSTRUCTION AND TESTING ON THE ACHIEVEMENT OF SCIENCE, MATHEMATICS AND KBAT AMONG YEAR ONE PUPILS IN HULU LANGAT DISTRICT, SELANGOR
International Journal of Advanced and Applied Sciences

2019Web of ScienceCo-Author
33 Expanding Opportunities for Science,Technology, Engineering and Mathematics Subjects Teaching and Learning: Connecting through Comics
Malaysian Journal of Medical Sciences

2019SCOPUSCo-Author
34 Analysis of Game Elements in Digital Educational Game According to Gagne Nine Events of Instruction
International Journal of Academic Research in Business and Social Sciences

2019Excellent Research Australia (ERA)Co-Author
35 1 Slash 100%: Gamification of Mathematics with Hybrid QR-Based Card Game
Indonesian Journal of Electrical Engineering and Computer Science

2020SCOPUSCo-Author
36 A REVIEW OF URBAN FARMING ACTIVITIES: TAXONOMY, CHALLENGES, RECOMMENDATIONS AND FUTURE RESEARCH
Journal of Building Performance

2019Malaysian Citation IndexCo-Author
37 PEMBANGUNAN KOMIK STEM TAHUN SATU UNTUK MATAPELAJARAN SAINS DAN MATEMATIK
JURNAL PENDIDIKAN SAINS & MATEMATIK MALAYSIA

2018Malaysian Citation IndexCo-Author
38 Creativity of Student As A Game Designer: An Exploratory Study
International Journal of Multimedia and its Applications

2018Excellent Research Australia (ERA)Co-Author

1 HUTAN: MALAY PANTUN VIA 2.5D GAME AS A TEACHING MEDIA FOR CHILDREN

2021 International

2 APLIKASI KAHOOT SEBAGAI ALAT PENGUJIAN TERHADAP PENCAPAIAN MURID DALAM MATA PELAJARAN SEJARAH

2018 International

3 DEVELOPMENT OF RUBRIC TO MEASURE CHILDRENS 21ST CENTURY SKILLS IN DIGITAL GAME DESIGN

2018 International

4 Digital Game Design Activity: Implementing Gamification with Children in the cClassroom

2017 International

5 Pendekatan melalui reka bentuk permainan digital dalam proses pengajaran dan pembelajaran kanak-kanak: Isu dan cabaran

2014 International

6 A field study of understanding child's knowledge, skills and interaction towards capacitive touch technology (iPad)

2013 International

7 Development of a TAKTIK kit based on game-based learning for secondary mathematics students

2024 International

8 PENERAPAN MODEL RESPECTFUL DALAM PEMBELAJARAN BERASASKAN PERMAINAN DIGITAL BAGI KURSUS KAUNSELING PELBAGAI BUDAYA

2019 International

9 PERBANDINGAN MODEL PEMBANGUNAN MODUL PEMBELAJARAN MENERUSI PERMAINAN

2019 International

10 PENGARUH SIKAP TERHADAP PELAJAR DI UPSI APABILA MENGGUNAKAN APLIKASI PERMAINAN ATAS TALIAN

2019 International

11 Urban Farming Activities in Southeast Asia: A Review and Future Research Direction

2018 International

12 A Review on Quality of Life of Urban Farming Activities in Southeast Asia

2018 International

13 Gamification in Education: Designing and Developing a MOOC on How to Gamify your Classroom

2017 International

14 Learning by digital games design in the children's teaching and learning process: Issues and Challenge

2015 International


1 I-Hajj Pro

2023 Art International

2 Pertandingan Rekacipta Inovasi Internasional & Nasional 2022 (PRIIN 2022)

2022 Art International

3 Game Testing & Evaluation: Quality Assurance for Games

2021 Chapter in Book International

4 International Exhibition of Research, Idea & Innovation on Creative and Humanizing

2019 Art International

5 INTERNATIONAL INNOVATION, INVENTION & CREATION EXHIBITION 2019 (IIICE 2019)

2019 Art International

6 International University Carnival on E-Learning (IUCEL)

2017 Art International

7 METAPLAY@UPSI exhibition for Malaysia Digital Content Festival 2023

2023 Art National

8 AR-SiGaSTEM: Augmented Reality -Simulation Game for STEM Education

2023 Popwrit National

9 PAMERAN SEMPENA FESTIVAL KESENIAN, KEBUDAYAAN, KEMAHIRAN DAN KEUSAHAWANAN PENDIDIKAN KHAS PERINGKAT JABATAN PENDIDIKAN WILAYAH PERSEKUTUAN KUALA LUMPUR TAHUN 2023

2023 Art National

10 Buku Teks STEAM Matematik Tahun 4

2022 Modul National

11 Modul Kemahiran STEM: Simulasi Permainan Rakyat Berteknologi Augmented Reality Secara Pembelajaran dalam Talian

2022 Modul National

12 PAMERAN PRODUK INOVASI UPSI SEMPENA SAMBUTAN HARI GURU 2022 PERINGKAT NEGERI PERAK

2022 Art National

13 KOMIK STEM

2018 Modul National

14 Asas Pembinaan Permainan Digital Menggunakan Scratch

2020 Modul National

15 Pembinaan dan Pengujian Komik STEM terhadap pencapaian Sains, Matematik dan KBAT dalam kalangan Murid Tahun Satu Daerah Hulu Langat, Selangor

0000 Report National

16 Laporan Akhir Geran Regional Cluster For research and Publication (RCRP): Exploring Determinants Towards Enhancing Quality of Life Through Urban Farming Activities.

2019 Report National

17 Pemamer pagi Pameran bagi Program Pelancaran Produk STEM

2018 Art National

18 Komik STEM Tahun 1

0000 Manuskrip National

19 Laporan Akhir Geran Penyelidikan Khas Pendidikan: Pembinaan Rubrik Pengukuran Kemahiran Abad Ke-21 Kanak-Kanak Dalam Proses Reka Bentuk Permainan Digital Untuk Tujuan Gamifikasi Pendidikan

2018 Report National

20 Pembangunan Modul Gamifikasi Kaunseling Pelbagai Budaya untuk kaunselor pelatih

2017 Report National

21 Pameran Malaysia Islamic Children Fair (MICF2016)

2017 Art National

22 Chapter 9: Immersive Pedagogy and Virtual Reality: Enhancing Pre-Service Teacher Training Through the VIRTT Environment

2025 Chapter in Book


1 Analisis Asas Elemen Kreativiti Untuk Pembinaan Rubrik Kreativiti Kanak-kanak Sebagai Pereka Bentuk Permainan Digital.

2017 Leader Kementerian Pengajian Tinggi Completed

2 Pembangunan Modul Simulasi Permainan Rakyat Berteknologi Realiti Terimbuh (AR-SiGaSTEM) Secara Dalam Talian Bagi Memperkukuh Kemahiran STEM

2021 Leader Universiti Pendidikan Sultan Idris Completed

3 Pembinaan Rubrik Pengukuran Kemahiran Abad Ke-21 Kanak-kanak Dalam Proses Reka Bentuk Permainan Digital Untuk Tujuan Gamifikasi Pendidikan

2016 Leader Universiti Pendidikan Sultan Idris Completed

4 Exploring Determinants Towards Enhancing Quality Of Life Through Urban Farming Activities

2017 Leader Universiti Pendidikan Sultan Idris Completed

5 Pembangunan Modul Pengalaman Pembelajaran Imersif Melalui Pembelajaran Berasaskan Cabaran Dan Kebolehgunaannya Dalam Amalan Pengajaran Pensyarah UPSI.

2025 Leader In Progress

6 Kajian Pembinaan Dan Pengujian Komik Stem Terhadap Pencapaian Sains, Matematik Dan KBAT Dalam Kalangan Murid Tahun Satu Di Daerah Hulu Langat, Selangor

2018 Member Kementerian Pengajian Tinggi Completed

7 Effectiveness Of 3E-based Cooperative Learning In Science Teacher Education

2018 Member Kementerian Pengajian Tinggi Completed

8 Kit Gamifikasi Dan Latihan Penyelesaian Masalah Secara Inventif Berasaskan Permainan

2017 Member Kementerian Pengajian Tinggi Completed

9 Reducing Disruptive Behaviour Among Children With Learning Disabilities (ADD/ADHD) Through Gamification

2017 Member Universiti Pendidikan Sultan Idris Completed

10 Analisis Elemen Permainan Dalam Permainan Pendidikan Digital Berdasarkan Model Sembilan Adegan Gagne Untuk Pelajar Sekolah Menengah

2017 Member Universiti Pendidikan Sultan Idris Completed

11 Pembangunan Modul Gamifikasi Kompetensi Pelbagai Budaya Untuk Kaunselor Pelatih

2017 Member Universiti Pendidikan Sultan Idris Completed

12 Development Of Teacher Education Model For Preparing Quality Teacher For The Future - Developing And Validating A Teaching And Learning Framework For Preparing Quality Teachers For The Future

2014 Member Kementerian Pengajian Tinggi Completed

13 Massively Multiplayer Online Educational Game Framework As Agents Of Social Learning And Critical Thinking Skills

2023 Member In Progress

14 PEMBANGUNAN KIT TAKTIK BERTERASKAN PEMBELAJARAN BERASASKAN PERMAINAN BAGI BIDANG SUKATAN DAN GEOMETRI TINGKATAN DUA

2022 Member Koya Studio In Progress

15 FORMULASI MODEL PEMIKIRAN KOMPUTASIONAL DAN GAMIFIKASI SEBAGAI SATU STRATEGI PENGAJARAN DAN PEMBELAJARAN TRANSFORMATIF DALAM PEMBINAAN KEMAHIRAN BERFIKIR DALAM KALANGAN REMAJA DI INSTITUSI PENDIDIKAN TINGGI

2020 Member In Progress

16 A Novel Game-Based Learning Assessment Framework Of Ubiquitous Computional Thinking

2019 Member In Progress

17 Pembinaan Dimensi Kompetensi Guru Permulaan Revolusi Industri 4.0 Di Malaysia

2024 Member In Progress

18 Pembangunan Dan Kebolehgunaan Kit Gamifikasi Garam Dalam Kalangan Guru Kimia

2024 Member In Progress

19 Penggunaan Modul A-Sastera Berbentuk Multimedia Interaktif Semasa Pandemik Covid-19 Bagi Mempertingkatkan Kemahiran Kognitif Murid Dalam Kesusasteraan Melayu

2021 Member Universiti Pendidikan Sultan Idris In Progress

20 Determination Of Multiple Intelligence Domains And Learning Styles Associated With A ˜Blended Magic Table" Board Game Application To Improve Student Learning Achievement

2021 Member Universiti Pendidikan Sultan Idris In Progress

21 Pembangunan Kerangka Gamifikasi Dalam Pembelajaran Teradun Menggunakan Media Baru Sebagai Indikator Motivasi, Kreativiti Dan Pencapaian Pelajar

2020 Member Universiti Pendidikan Sultan Idris In Progress

22 Development Of STEAM Textbook Integrated Character Education With Local Wisdom Themes For Primary School Students

2020 Member Universiti Pendidikan Sultan Idris In Progress

23 A Classification Of Computational Thinking Model Based On Computational Thinking Abilities Among Tertiary Students In Game-Based Learning Activity

2017 Member Universiti Pendidikan Sultan Idris In Progress


1

Pelindung Muka Cetakan 3D (3D Printing Face Shield)

2020MEMBER
2

Hello Microbes : Covid-19 vs Soap Kit For Better Understanding Towards The Importance of Hand Washing

2020MEMBER
3

HUTAN(Media Pengajaran untuk Kanak-Kanak Belajar Pantun Berasaskan Permainan 2.5D)

2022LEADER
4

Floor-It–Right

2022LEADER
5

Hello Microbes : Covid -19 vs Soap Kit

2022MEMBER

1 Iris In Floraland: Permainan Pendidikan Digital Untuk Mendidik Kanak-kanak Terhadap Tumbuhan Yang Diancam Kepupusan

INTERNATIONAL EDUCATION INNOVATION CARNIVAL (IEIC2025)

2025 International Gold
2 Hamusta: Virtual Pet Game Application

PRIIN'2022

2022 International Gold
3 I-hajj Pro

International Islamic Science Innovation & Invention Competition 2022 (i-ISIIC22)

2022 International Gold
4 Chesuti : Learning Measurement And Geometry Mathematics Form Two Through Game-based Learning

International Invention, Innovation and Technology Exhibition ITEX 2021

2021 International Gold
5 Hello Microbes: Covid 19 Vs Soap Kit

International Invention, Innovation & Tekhnology Exhibition, Malaysia 2020

2020 International Gold
6 Ar Logic Gate Puzzle

International Summit on Innovation & Design Exposition 2020

2020 International Gold
7 Hello Microbes: Covid 19 Vs Soap Kit

International Invention, Innovation & Tekhnology Exhibition, Malaysia 2020

2020 International Gold
8 Ar Logic Gate Puzzle

International Summit on Innovation & Design Exposition 2020

2020 International Gold
9 Edu Journal : Mobile Based Journal Collection Application

INTERNATIONAL EXHIBITION OF RESEARCH,IDEA & INNOVATION ON CREATIVE AND HUMANIZING 2019

2019 International Gold
10 Ar Logic Gate Puzzle

INTERNATIONAL EXHIBITION OF RESEARCH,IDEA & INNOVATION ON CREATIVE AND HUMANIZING 2019

2019 International Gold
11 Aplikasi Mobile Learning Interaktif Untuk Tajuk Algoritma Asas Sains Komputer Tingkatan 1 Dan Tingkatan 2

INTERNATIONAL EXHIBITION OF RESEARCH,IDEA & INNOVATION ON CREATIVE AND HUMANIZING 2019

2019 International Gold
12 Floor-it-right (floorball Basic Skills Augmented Reality Application

INTERNATIONAL EXHIBITION OF RESEARCH,IDEA & INNOVATION ON CREATIVE AND HUMANIZING 2019

2019 International Gold
13 E-modul Sistem Nombor Perduaan

INTERNATIONAL EXHIBITION OF RESEARCH,IDEA & INNOVATION ON CREATIVE AND HUMANIZING 2019

2019 International Gold
14 Mandarin Guru

Malaysia Technology Expo Sustainable Development Goals (MTE SDG) 2023

2023 International Silver
15 Challenge-based Assessment For Game Design And Development Project Through Online Learning

International Education Innovation Expo (EDU@Innovate) 2023

2023 International Silver
16 Taktik

International, Invention &Technology Exhibition (ITEX) 2023

2023 International Silver
17 Ar-sigastem: Modul Kemahiran Stem Berintegrasi Augmented Reality

Malaysia Technology Expo (MTE) 2023

2023 International Silver
18 Hutan : Malay Pantuan Via 2.5d Game As Teaching Media For Children

International University Carnival On E-Learning (IUCEL) 2021

2021 International Silver
19 Odyssey Of Phoenix : Gbl Mobile Game For Computational Thinking (ct)

MALAYSIA TEKNOLOGY EXPO

2021 International Silver
20 Hello Microbes : Covid-19 Vs Soap Kit

MTE-Covid19

2020 International Silver
21 Hello Microbes : Covid-19 Vs Soap Kit

MTE-Covid19

2020 International Silver
22 Spell-it -right : Via Storytelling Digital Game

International Innovation Innovation Invention Creation Exhibition (IIICE2019)

2019 International Silver
23 Odyssey Of Phoenix(oop): A Proprietary Game-based Learning Game

International Invention & Innovation Exhibition(ITEX 2017)

2017 International Silver
24 Blended Magic-table

International Education Innovation Expo (EDU@Innovate) 2023

2023 International Bronze
25 Permainan Pendidikan Digital: Planet Dalam Sistem Suria

PRIIN 2022

2022 International Bronze
26 Malay Riddle Via 3d Digital Game

International Innovation Invention Creation Exhibition (IIICE 2019)

2019 International Bronze
27 Teaching Hip-hip Dance Through Courseware

INTERNATIONAL EXHIBITION OF RESEARCH,IDEA & INNOVATION ON CREATIVE AND HUMANIZING 2019

2019 International Bronze
28 Gamification In Education: Designing And Developing A Mooc On How To Gamify Your Classroom

International University Carnival on e-Learning (IUCEL 2017)

2017 International Bronze
29 Special Award In Malaysia Technology Expo Sustainable Development Goals (mte Sdg) 2023 For Mandarin Guru

Malaysia Technology Expo Sustainable Development Goals (MTE SDG) 2023

2023 International
30 Special Awards In Human Capital Category

National STEM Association

2023 International
31 Best Paper Award

Fakulti Seni, Komputeran dan Industri Kreatif

2017 International
32 Gamification For Education Training Module

K-Inovasi

2018 National Gold
33 Komik Stem

EDUINNOVATION 2018

2018 National Gold
34 La Farmilia - A Proprietary Game-based Learning Game For Children With Autism Spectrum Disorder

INTEX

2022 National Silver
35 La Farmilia - A Proprietary Game-based Learning Game For Children With Autism Spectrum Disorder

INTEX 2022

2022 National Silver
36 Floor-it-right: Floorball Augmented Readlity Basic Skills Application

Perlis International Engineering Invention & Innovation Exhibition (Pi-ENVEX) 2020

2020 National Silver
37 Floor-it-right: Floorball Augmented Readlity Basic Skills Application

Perlis International Engineering Invention & Innovation Exhibition (Pi-ENVEX) 2020

2020 National Silver
38 Capybara Akademi

National Edu e-Gamification Challenge 2025

2025 National Bronze
39 Gamification In Education: Designing And Developing A Mooc On How To Gamify Your Classroom

International University Carnival On E-Learning 2017

2017 National Bronze
40 Tempat Ke-3, Kategori Pengalaman Pembelajaran Imersif (teradun)

Kementerian Pengajian Tinggi

2024 National
41 Pengendalian Sesi Pdp Melalui Kaedah Pembelajaran Berasaskan Cabaran

Anugerah Inovasi Pengajaran & Pembelajaran Bitara UPSI 2018

2018 University Gold
42 Anugerah Ahli Akademik Harapan

Universiti Pendidikan Sultan Idris

2024 University
43 Anugerah Perkhidmatan Cemerlang

Universiti Pendidikan Sultan Idris

2023 University

Research
(Principal Investigator)

5


RM117,554

Publication

79

Supervision

4

PhD

10

Master

Consultation

RM119,650