| 1 |
Revolutionizing Primary School History Subject through the Development of an AI-Powered Quizizz Module International Journal of Human Research and Social Science Studies (IJHRSSS) 2025Google ScholarCo-AuthorCorrespondence Author |
| 2 |
The Evaluation of Augmented Reality Dictionary to Improve English Vocabulary Journal of Advanced Research in Applied Sciences and Engineering Technology 2024SCOPUSFirst and Correspondence Author |
| 3 |
The Effectiveness of Web 2.0 Tools Training Workshop Using Canva and Figma in Developing Creative Visual Content International Journal of Advanced Research in Education and Society 2023Malaysian Citation IndexFirst Author |
| 4 |
The Effectiveness of Web 2.0 Tools Training Workshop Using Canva and Figma in Developing Creative Visual Content International Journal of Advanced Research in Education and Society 2023Malaysian Citation IndexFirst and Correspondence Author |
| 5 |
Effectiveness Study on Multimedia Mobile Application for Children: MFolktales Journal of Theoretical and Applied Information Technology 2016SCOPUSFirst Author |
| 6 |
Pelatihan Desain Grafis dan Gamifikasi untuk Pengembangan Media Pembelajaran Interaktif JMM (Jurnal Masyarakat Mandiri) 2025Google ScholarCo-Author |
| 7 |
Integrating Gamification in Expert Systems: A Novel Approach for Stress Disorder Diagnosis in Digital Mental Health Jurnal INFOTEL 2025Google ScholarCo-Author |
| 8 |
Innovation in Interactive Learning Media Based on Visual Design and Gamification to Enhance Student Engagement ABDIMAS UMTAS: Jurnal Pengabdian Kepada Masyarakat 2025Google ScholarCo-Author |
| 9 |
Enhancing Accessibility, Engagement, and Motivation in Counseling Services for Secondary Schools through Gamified Blended Mobile and Virtual Reality Therapy INTENSIF: Jurnal Ilmiah Penelitian dan Penerapan Teknologi Sistem Informasi 2025Google ScholarCo-Author |
| 10 |
Optimizing Sentiment Analysis of Hotel Reviews Using PCA and Machine Learning for Tourism Business Decision Support Indonesian Journal of Information Systems 2025Google ScholarCo-Author |
| 11 |
Graphic Design and Education: A Systematic Review on The Evolution, Diverse Aspects, Innovations in Teaching Methods, and Interconnected Changes in Design Journal of ICT in Education 2024Malaysian Citation IndexCo-AuthorCorrespondence Author |
| 12 |
A Systematic Literature Review on Teaching Method Using Graphic Design for Primary Schools in Malaysia International Journal of Creative Multimedia 2024Google ScholarCo-AuthorCorrespondence Author |
| 13 |
Designing Gamified Systems for Mental Health Support: An Exploratory Study Journal of Information Systems and Informatics 2024Google ScholarCo-Author |
| 14 |
The Best Machine Learning Model for Fraud Detection on e-Platforms: A Systematic Literature Review Computer Science and Information Technologies 2024Google ScholarCo-Author |
| 15 |
Incidental News Exposure and Algorithmic Governance of Social Media Platforms in Ambient Journalism International Journal of Social Science Studies 2024Google ScholarCo-Author |
| 16 |
Awareness on the Energy Saving Behaviour Among Students: Gamification Approach Jurnal Teknologi Informasi dan Pendidikan 2023Academic JournalCo-Author |
| 17 |
Student Profiling for Online Learning During Covid-19: A Systematic Review Journal of Advanced Research in Applied Sciences and Engineering Technology 2023SCOPUSCo-Author |
| 18 |
Development of Energy Saving Application through Gamification-Factors: A Systematic Review Journal of Advanced Research in Applied Sciences and Engineering Technology 2023SCOPUSCo-Author |
| 19 |
Mental Health Digital Interventions Technology: A Systematic Review Journal of Advanced Research in Applied Sciences and Engineering Technology 2023SCOPUSCo-Author |
| 20 |
A Systematic Review of Political Media and Audience Engagement Advances in Journalism and Communication 2023Google ScholarCo-Author |
| 21 |
The Engagement of Visual Novel Digital Game Entitled Single Mingle: Career versus Marriage Journal of ICT in Education 2022Malaysian Citation IndexCo-Author |
| 22 |
Design and Development of Periodic Table Game for Students in Secondary School International Journal of Creative Multimedia 2021Academic JournalCo-Author |
| 23 |
The Development of an Augmented Reality Game KANJI Write for Beginners Journal of ICT in Education 2021Non IndexCorrespondence Author |
| 24 |
AR Mobile Application in Learning Hajj for Children in Malaysia International Journal of Interactive Mobile Technologies 2020SCOPUSCo-Author |