DR. ERNI MARLINA BINTI SAARI

marlina
@meta.upsi.edu.my

05-4505145

RESEARCHER ID

EXPERTISE

Multimedia
Multimedia in Education; ICT ; Game-Based Learning; Computational Thinking Skills

Research
(Principal Investigator)

2


RM98,948

Publication

82

Supervision

7

PhD

5

Master

Consultation

RM27,440

Biography

A lecturer from the Faculty Of Computing And Meta-Technology , Universiti Pendidikan Sultan Idris (UPSI), Tanjung Malim, Perak, Malaysia. Specializes in Multimedia in Education; ICT ; Game-Based Learning; Computational Thinking Skills.











1 PERUNDING PENGURUSAN PROJEK TAHUN AKHIR-TEKNOLOGI PENDIDIKAN

Universitas Pendidikan Ganesha Bali Indonesia

2024 Leader Completed
2 The Development of Proposal Research for Final Year Students in Game Development and Education Studies in Universitas Negeri Padang

Universitas Negeri Padang, Indonesia

2022 Leader In Progress
3 Consultation for Digital Creative Marathon (DICRATHON) Competition by TalentCorp Group of Companies

Graduate & Emerging Talent (GET) TalentCorp Group of Companies Ministry of Human Resources

2024 Member Completed
4 PEMINDAHAN ILMU PROGRAM PEMBANGUNAN KANDUNGAN KREATIF MENGGUNAKAN APLIKASI ARTIFICIAL INTELLIGENCE (AI) DALAM KALANGAN REMAJA KOMUNITI DAERAH MUALLIM

PUSAT SEBARAN MAKLUMAT NASIONAL (NADI) TAMAN HIJAU, TANJONG MALIM

2024 Member Completed
5 Pemindahan Ilmu Projek Peningkatan Kemahiran dan Kreativiti Guru Berasaskan Pengatucaraan Asas dan Lanjutan (KTP UPSI 2023)

Jabatan Pendidikan Wilayah Persekutuan Kuala Lumpur

2023 Member Completed
6 Kesahan Pakar Pedagogi - Halal Simulator "Farm to Fork"

Universiti Sains Islam Malaysia

2019 Member Completed
7 Consultan Project : The Development of Critical Thinking Framework for Youthopia Learning Content System

Youthopia Sdn Bhd

2020 Member In Progress

1 Jawatankuasa Penasihat Akademik bagi Sijil Kolej Komuniti Hulu Selangor

Kolej Komuniti Hulu Selangor

2023 Leader In Progress
2 INDUSTRY EXPERT PANEL

Malaysia Digital EconomyCorporation Sdn. Bhd. (MDEC)

2017 Member Completed
3 DEVELOPER FOR DIGITAL COMPETENCY STANDARDS (DCS) INSTRUMENT

Malaysia Digital Economy Corporation Sdn Bhd (MDEC)

2017 Member Completed
4 AJK Pengajian Program Akademik ISM Teknologi Maklumat(Teknologi Permainan) di UTEM, Melaka

Universiti Teknikal Melaka UTEM

2022 Member In Progress

1 Design Thinking Framework Of Pervasive Game To Promote Fitness Among Older Adults In China.

2023 PhD International Supervisor Completed

2 The Effectiveness Use Of The Augmented Reality (AR) Application In Kota Chinna For Preserving Indonesia’s Historical Legacy

2025 PhD International Supervisor Presentation

3 Lawatan Warisan Maya: Memperkaya Pendidikan Sejarah Melalui Pengalaman Realiti Augmentasi Dalam Lawatan Ke Tapak Bersejarah

2025 PhD International Supervisor Presentation

4 Enhancing Online Furniture Shopping For Young Adults In China Through Augmented Reality

2025 PhD International Co-Supervisor Completed

5 The Relationship Model Between Public Opinion Crisis Response And Brand Equity Of Alibaba E-commerce Enterprise In China

2025 PhD International Co-Supervisor Completed

6 The Interaction Effects Of Visual Anthropomorphism On 3D Avatar And Nominal Anonymity On Student Engagement In Live Video Conferencing : The Mediating Role Of Social Presence, Enjoyment And Cognitive Burden

2025 PhD National Supervisor Presentation

7 Kerangka Pembelajaran Berasaskan Permainan Bukan Digital Untuk Meningkatkan Motivasi Dan Keterlibatan Pelajar Dalam Kursus Pengaturcaraan

2025 PhD National Co-Supervisor Completed

8 Factors Influencing Teachers' Adoption And Integration Of ICT Into Teaching In Urban High Schools

2021 Master International Co-Supervisor Completed

9 Development And Evaluation Of Augmented Reality In Introducing Traditional Malay Houses In Malacca For Tourism

2025 Master National Supervisor Completed

10 Revitalizing Mental Health: A Comprehensive Review Of Application Designs In Malaysia

2025 Master National Supervisor Presentation

11 The Effectiveness Of Augmented Reality Application To Enhancing Teaching History Through Computational Thinking Skills

2025 Master National Supervisor Presentation

12 Garis Panduan Pembangunan Video Animasi Bagi Mata Pelajaran Sejarah Tingkatan Lima

2023 Master National Co-Supervisor Completed


1 VOVO2022: Moving Forward to New Growth

2022 Jabatan Multimedia Kreatif

2 Perspectives & Practices in Gamification

2022 Nova Science Publishers


1 Early Childhood Education of Children with Special Needs in Malaysia: A Focus on Current Issues, Challenges, and Solutions

2022 International

2 The development of career pathway framework for early childhood care and education: Malaysia context

2021 International

3 Motivation for Trainee Teachers: Non-Computing Background Learn Action Script

2014 International

4 Computational Thinking - Essential and Pervasive Toolset

2020 International

5 MOTIVATION FOR TRAINEE TEACHERS: NON-COMPUTING BACKGROUND LEARN FLASH ACTION SCRIPT

2014 International

6 Motivation for Trainee Teachers: Non-Computing. Background Learn Action Script

2014 International

7 Exploring Parents Perception Of Online Learning Through A Systematic Literature Review

2022 International

8 Design and Development of Periodic Table Game for Students in Secondary School

2021 International

9 Undergraduate Students' Perceived Success Factors on Learning: An Online Flipped Classroom for Designing Pervasive Games

2022 National

10 The Engagement of Visual Novel Digital Game Entitled Single Mingle: Career versus Marriage

2022 National

11 The Development of an Augmented Reality Game KANJI Write for Beginners

2021 National

12 Designing a Digital Technology-Based Interactive Museum Prototype as an Effort to Enhance Education and Cultural Preservation in Indonesia

2025

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13 Exp AR Malacca: A Self-Guided Learning of Malacca's Malay Traditional Houses using Augmented Reality Technology and Physical Map

2025

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14 EXAMINING THE ROLE OF AUGMENTED REALITY INTERACTIVITY ON STUDENT PERFORMANCE: MEDIATING EFFECTS OF VISUOSPATIAL AND AUDITORY KNOWLEDGE

2025

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15 Enhancing ICT Teachers' Competence with Nearpod : Transforming Interactive Learning Media in the Digital Age

2025

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16 Thematic Analysis of Student's Reflections on ProNaja X2 – Board Game in Learning Basic Programming

2025

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17 Factor analysis of the relationship of curiosity and device addiction through motivation to digital literacy in the context of smart learning

2024

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18 TinjauanKeperluan Garis Panduan Pembangunan Video Animasi Bagi Mata Pelajaran Sejarah Di Malaysia

2023

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1 Designing a Digital Technology-Based Interactive Museum Prototype as an Effort to Enhance Education and Cultural Preservation in Indonesia
Jurnal Komputer Teknologi Informasi Sistem Informasi

2025Google ScholarFirst AuthorCorrespondence Author
2 Utilization of Android Application-Based Learning Media With PowerPoint and I-Spring Suite
Salud, Ciencia y Tecnología

2025SCOPUSCo-AuthorCorrespondence Author
3 Exp AR Malacca: A Self-Guided Learning of Malacca's Malay Traditional Houses using Augmented Reality Technology and Physical Map
Journal of ICT in Education

2025Malaysian Citation IndexCo-AuthorCorrespondence Author
4 Awareness on the Energy Saving Behaviour Among Students: Gamification Approach
Jurnal Teknologi Informasi dan Pendidikan

2023Academic JournalFirst Author
5 Development of Energy Saving Application through Gamification-Factors: A Systematic Review
Journal of Advanced Research in Applied Sciences and Engineering Technology

2023SCOPUSFirst Author
6 Early Childhood Education of Children with Special Needs in Malaysia: A Focus on Current Issues, Challenges, and Solutions
World Journal of English Language

2022Google ScholarFirst Author
7 Undergraduate Students' Perceived Success Factors on Learning: An Online Flipped Classroom for Designing Pervasive Games
Journal of ICT in Education

2022Malaysian Citation IndexCorrespondence Author
8 The Engagement of Visual Novel Digital Game Entitled Single Mingle: Career versus Marriage
Journal of ICT in Education

2022Malaysian Citation IndexCorrespondence Author
9 The development of career pathway framework for early childhood care and education: Malaysia context
International Journal of Early Childhood Education and Care

2021Malaysian Citation IndexFirst and Correspondence Author
10 Motivation for Trainee Teachers: Non-Computing Background Learn Action Script
INTERNATIONAL JOURNAL OF COMPUTER AND INFORMATION TECHNOLOGY

2014Google ScholarFirst Author
11 Computational Thinking - Essential and Pervasive Toolset
INTERNATIONAL JOURNAL OF ASSESSMENT AND EVALUATION IN EDUCATION

2020Malaysian Citation IndexFirst Author
12 MOTIVATION FOR TRAINEE TEACHERS: NON-COMPUTING BACKGROUND LEARN FLASH ACTION SCRIPT
INTERNATIONAL JOURNAL OF COMPUTER AND INFORMATION TECHNOLOGY

2014Google ScholarFirst Author
13 EXAMINING THE ROLE OF AUGMENTED REALITY INTERACTIVITY ON STUDENT PERFORMANCE: MEDIATING EFFECTS OF VISUOSPATIAL AND AUDITORY KNOWLEDGE
Jurnal Nasional Pendidikan Teknik Informatika: JANAPATI

2025Google ScholarCo-Author
14 Enhancing ICT Teachers' Competence with Nearpod : Transforming Interactive Learning Media in the Digital Age
Jurnal Hasil-Hasil Pengabdian dan Pemberdayaan Masyarakat

2025Google ScholarCo-Author
15 The Use of Augmented Reality in Sensor and Actuator Device Learning: Is It Effective in Enhancing Students’ Conceptual Understanding?
International Journal of Information and Education Technology

2025SCOPUSCo-Author
16 How Effective Is Immersive AR Continental Food Course for Vocational Education? Analyzing Knowledge Gains and Learning Outcome Effects
International Journal of Information and Education Technology

2025SCOPUSCo-Author
17 Thematic Analysis of Student's Reflections on ProNaja X2 – Board Game in Learning Basic Programming
Journal of ICT in Education

2025Malaysian Citation IndexCo-Author
18 Factor analysis of the relationship of curiosity and device addiction through motivation to digital literacy in the context of smart learning
Jurnal Pendidikan Vokasi

2024Google ScholarCo-Author
19 Design of a Web-Based Mosque Cash Management Application
Journal of Information System Research (JOSH)

2024Academic JournalCo-Author
20 The Impact of Augmented Reality (AR) Technology on Consumers' Purchasing Decision Processes
Frontiers in Business, Economics and Management

2024Google ScholarCo-Author
21 How AR Technology is Changing Consumer Shopping Habits: from Traditional Retail to Virtual Fitting
Academic Journal of Science and Technology

2024Google ScholarCo-Author
22 The Evaluation of Augmented Reality Dictionary to Improve English Vocabulary
Journal of Advanced Research in Applied Sciences and Engineering Technology

2024SCOPUSCo-Author
23 Student Profiling for Online Learning During Covid-19: A Systematic Review
Journal of Advanced Research in Applied Sciences and Engineering Technology

2023SCOPUSCo-Author
24 Model Development of Android-Based Learning in Vocational High School
International Journal of Interactive Mobile Technologies

2023SCOPUSCo-Author
25 The Effectiveness of Web 2.0 Tools Training Workshop Using Canva and Figma in Developing Creative Visual Content
International Journal of Advanced Research in Education and Society

2023Malaysian Citation IndexCo-Author
26 Dimensions of Interactive Pervasive Game Design: Systematic Review
JMIR Serious Games

2023SCOPUSCo-Author
27 Effects of pervasive game on behavioral intention towards fitness among older adults in Henan: An empirical study
Educational Gerontology

2023SCOPUSCo-Author
28 TinjauanKeperluan Garis Panduan Pembangunan Video Animasi Bagi Mata Pelajaran Sejarah Di Malaysia
Journal of ICT in Education

2023Malaysian Citation IndexCo-Author
29 Student Motivation in Learning through the Use of the 21st- Century Learning Activities
Educational Administration: Theory and Practice

2023SCOPUSCo-Author
30 Exploring Parents Perception Of Online Learning Through A Systematic Literature Review
Borneo International Journal

2022Malaysian Citation IndexCo-Author
31 Design and Development of Periodic Table Game for Students in Secondary School
International Journal of Creative Multimedia

2021Academic JournalCo-Author
32 Early childhood care and education trainees perspectives of their career path
International Journal of Evaluation and Research in Education (IJERE)

2021SCOPUSCo-Author
33 Issues in operating childcare centers in Malaysia
International Journal of Evaluation and Research in Education (IJERE)

2021SCOPUSCo-Author
34 The Development of an Augmented Reality Game KANJI Write for Beginners
Journal of ICT in Education

2021Non IndexCo-Author
35 A Review on the Development of Carers-Educators Professionalism: The Trainee's Perspectives Towards Their Career Path and Professional Development
International Journal of Evaluation and Research in Education (IJERE)

2020SCOPUSCo-Author
36 Issues in Operating Childcare Centers in Malaysia: A Focus on Operators Qualifications and Potential Challenges
International Journal of Evaluation and Research in Education (IJERE)

2020SCOPUSCo-Author

1 Leveraging Artificial Intelligence for Sustainable Software Maintenance: A Case Study Approach

2024 International

2 Engaging users through the development of floorball game simulation

2024 International

3 An Investigation of Food Security Issues in Malaysia During the COVID-19 Pandemic

2021 International

4 THE DEVELOPMENT OF CAREER PATHWAY FRAMEWORK FOR EARLY CHILDHOOD CARE AND EDUCATION: MALAYSIA CONTEXT

2021 International

5 Learning Computational Thinking Through The Use of Flash Action Scripts: Preparing Trainee Elementary School Teachers for Teaching Computer Programming

2015 International

6 Enhancing Learning in Working Memory using Cognitive Load Theory-Based Model in Mathematics Software

2010 International

7 Leveraging Artificial Intelligence for Sustainable Software Maintenance: A Case Study Approach

2024 International

8 User Experience of RPG Serious Game Mathgic for Division Topic

2024 International

9 ProNaja X2: Ejen Pencetus Motivasi dan Keterlibatan Pelajar dalam Pembelajaran Asas Pengaturcaraan

2022 International

10 A Review on Food Security Policy on Agriculture and Food in Sabah, Malaysia

2022 International

11 A Study on a Conceptual Modelling of Food Security Issues and Factors in Time of Pandemic Covid-19 in Sabah

2021 International

12 Enhancing Learning in Working Memory Using Cognitive Load Theory Based Model in Mathematics Software

2010 International

13 Development of virtual reality fire extinguisher game for safety training

2024 National

14 ANALISIS TAHAP PENCAPAIAN PENULISAN KARANGAN BAHASA MELAYU MURID BUKAN PENUTUR JATI BERPANDUKAN MODUL TERANCANG

2022 National


1 Pronaja X2: Cabaran C++ dalam Talian

2022 Art International

2 TINY MISSION: THE 2D ADVENTURE GAME TO LEARN CHINESE LANGUAGE

2022 Art International

3 TINY MISSION: THE 2D ADVENTURE GAME TO LEARN CHINESE LANGUAGE

2022 Creative International

4 DEVELOPMENT OF CARERS-EDUCATOR’S PROFESSIONALISM

2022 Monograf International

5 THE DEVELOPMENT OF CAREER PATHWAY FRAMEWORK FOR ECCE: MALAYSIA CONTEXT

2020 Manuskrip International

6 Tacit Knowledge Retention Model for Pre-Detection of Specific Learning Disabilities: Malaysian Context

2020 Manuskrip International

7 Computational Thinking: Promoting Non-Technical User Learning Through Flash Action Script

2017 Popwrit International

8 Learning Flash Action Scripts to Promote Computational Thinking

2014 Art International

9 COMPUTATIONAL THINKING -A TOOL TO MOTIVATE UNDERSTANDING IN ELEMENTARY SCHOOL TEACHERS

2016 Chapter in Book International

10 Laporan akhir Development of Carers Educators Professionalism 2015-0024-106-04-2

2021 Report National

11 BUKU PANDUAN AKADEMIK PROGRAM SARJANA MUDA 2019/2020

2020 Modul National

12 Hollow: Game Development for Depression Awareness

2020 Poster National

13 SINGLE MINGLE: CAREER VS MARRIAGE (Digital Game)

2020 Poster National

14 KANJI Write: Augmented Reality (AR) Adventure Game

2020 Poster National

15 E-SUKAN - Industri Baharu buat Peminat Permainan Video

2019 Popwrit National

16 Ijazah Sarjana Muda Reka Bentuk Permainan Digital - Sahut Seruan Kerajaan

2019 Popwrit National

17 PENDIDIKAN SENI VISUAL TINGKATAN 4 - KOSWER SEKOLAH BESTARI MALAYSIA

2004 Creative National

18 SEJARAH TINGKATAN 4 - KOSWER SEKOLAH BESTARI MALAYSIA

2004 Creative National

19 MATEMATIK TINGKATAN 5 - KOSWER SEKOLAH BESTARI MALAYSIA

2004 Creative National

20 MATEMATIK TINGKATAN 4 - KSOWER SEKOLAH BESTARI MALAYSIA

2004 Creative National

21 MATEMATIK TINGKATAN 3 - KOSWER SEKOLAH BESTARI MALAYSIA

2003 Creative National

22 MATEMATIK TINGKATAN 2 - KOSWER SEKOLAH BESTARI MALAYSIA

2003 Creative National

23 MATEMATIK TINGKATAN 1 - KOSWER SEKOLAH BESTARI MALAYSIA

2003 Creative National

24 The Design and Development of a 2D Platform Narrative Digital Game: What Happened to Aubrey

2024 Chapter in Book

25 Chapter 11: Tutty-Frutty the New Explore!

2022 Chapter in Book

26 Chapter 12: Exploration of the Spelling Game for Primary School Students Entitled Drive It Right

2022 Chapter in Book

27 Chapter 13: The Design of Hey Girls! Let’s Drive Digital Game

2022 Chapter in Book


1 Improving Learners? Understanding Of Energy Saving Behavior Through Gamification

2019 Leader Universiti Pendidikan Sultan Idris Completed

2 Development Of Carers Educators Professionalism

2015 Member Completed

3 DIGITAL INVENTION GAME AS A LEARNING TOOL FOR YOUNG MALAYSIAN INVENTORS TO DESIGN PRODUCTS

2018 Member Universiti Pendidikan Sultan Idris Completed

4 Gamification-based Training Kit For Product-oriented Problem Solving Among Grassroots Innovators In Malaysia

2020 Member Kementerian Pengajian Tinggi In Progress

5 Framework For Enhancing Learning Engagement By Incorporating Computational Thinking In Augmented Reality Application For History Subject.

2024 Leader In Progress

6 Development Of Student Persona And Scenarios As A Tool For Designing Teaching Strategies For Online Learning

2020 Member Universiti Pendidikan Sultan Idris Completed

7 The Development And Evaluation Of Augmented Reality Mobile Learning Application Kelantan Dictionary For Primary School Students In Improving English Vocabulary

2018 Member Universiti Pendidikan Sultan Idris Completed

8 Developing Conceptual Frame Work In Ensuring The Future Of Cyberbiosecurity Laws In Malaysia

2022 Member Universiti Sains Islam Malaysia In Progress

9 DESIGNING FOOD SECURITY CONCEPTUAL MODELLING FOR SABAH IN TIME OF PANDEMIC/CRISIS

2020 Member In Progress

10 Effective Online Teaching Content For Digital Games Undergraduate Students: Applying The Existing Conceptual Model Of Persuasive Multimedia Content (PMC)

2021 Member Universiti Pendidikan Sultan Idris In Progress



1 Pronaja X2

International Education Innovation Expo (EDU@Innovate) 2023

2023 International Gold
2 Pronaja X2

International Education Innovation Expo (EDU@Innovate) 2023

2023 International Gold
3 Tiny Mission: The 2nd Adventure Game To Learn Chinese Language

International Final Year Project Competition & Exhibition 2022 (I-CPEX)

2022 International Gold
4 Kanji Write - Augmented Reality (ar) Digital Game

eCarnival of Research and Innovation (eCRI) 2020

2020 National Silver
5 Single Mingle: Career Vs Marriage (digital Game)

eCarnival of Research and Innovation (eCRI) 2020

2020 National Silver
6 Kanji Write - Augmented Reality (ar) Digital Game

eCarnival of Research and Innovation (eCRI) 2020

2020 National Silver
7 Single Mingle: Career Vs Marriage (digital Game)

eCarnival of Research and Innovation (eCRI) 2020

2020 National Silver
8 Game Development For Depression Awareness

eCarnival of Research and Innovation (eCRI) 2020

2020 National Bronze
9 Game Development For Depression Awareness

eCarnival of Research and Innovation (eCRI) 2020

2020 National Bronze
10 Inovasi Program : Sarjana Muda Reka Bentuk (animasi)

CARNIVAL FOR INNOVATION IN TEACHING AND LEARNING 2019 (CiTeL2019)

2019 University Bronze
11 Anugerah Perkhidmatan Cemerlang 2020

Universiti Pendidikan Sultan Idris

2021 University
12 Anugerah Khas Tokoh Pensyarah Fskik

UPSI

2019 University

Research
(Principal Investigator)

2


RM98,948

Publication

82

Supervision

7

PhD

5

Master

Consultation

RM27,440