ASSOCIATE PROF. DR. ING
MAIZATUL HAYATI BINTI MOHAMAD YATIM

Dean,
Faculty Of Computing And Meta-Technology

maizatul
@meta.upsi.edu.my

05-4506000

RESEARCHER ID

EXPERTISE

Teknologi Maklumat
Human-Computer Interaction (Game Usability), Multimedia in Education

Research
(Principal Investigator)

13


RM495,660

Publication

151

Supervision

19

PhD

35

Master

Consultation

RM186,760

Biography

A lecturer from the FACULTY OF COMPUTING AND META-TECHNOLOGY , Universiti Pendidikan Sultan Idris (UPSI), Tanjung Malim, Perak, Malaysia. Specializes in Human-Computer Interaction (Game Usability), Multimedia in Education.











1 ANALZING DATA WITH POWER BI

VIRTUAL SPACE CENTRE

2024 Leader Completed
2 Pembangunan Modul Panduan Asas Sains Komputer (ASK) Guru KSSR, & KSSM 2018 (Modul Panduan Guru Asas Sains Komputer tingkatan 3)

Malaysia Digital Economy Corporation Sdn Bhd

2018 Leader Completed
3 Perundingan untuk Program Latihan Guru (TTUZ-1) untuk Fakulti Rekabentuk, National Institute of Fine Arts and Design, Uzbekistan

National Institute of Fine Arts and Design (NIFAD), Uzbekistan

2024 Member Completed
4 KHIDMAT KONSULTAN PENYEDIA MODUL BAGI KURSUS MICROSOFT POWER BUSINESS INTELLICENCE (BI)

Virtual Space Centre

2024 Member Completed
5 KHIDMAT KONSULTAN PENYEDIA MODUL DAN LATIHAN BAGI KURSUS MICROSOFT POWER BUSINESS INTELLIGENCE (BI): POWER BI DESKTOP LEVEL 1

Virtual Space Centre

2024 Member Completed
6 KHIDMAT KONSULTAN PENYEDIA MODUL DAN LATIHAN BAGI KURSUS MICROSOFT POWER BUSINESS INTELLIGENCE (BI): PREPARING YOUR DATA FOR POWER BI

Virtual Space

2024 Member Completed
7 Pemindahah Ilmu Projek Inovasi Pengajaran Berasaskan Pembangunan Permainan Digital Bagi Meningkatkan Kompetensi dan Kreativiti Guru. (KTP UPSI 2022)

Jabatan Pendidikan Wilayah Persekutuan Kuala Lumpur

2022 Member Completed
8 Kesahan Pakar Pedagogi - Halal Simulator "Farm to Fork"

Universiti Sains Islam Malaysia

2019 Member Completed
9 Program Coding for Beginners (COD-BEG)

Xplode Media Sdn. Bhd.

2022 Member In Progress
10 Bengkel Latihan Peningkatan Kemahiran Pengatucaraan Dalam Asas Sains Komputer (ASK) & Sains Komputer (SK) 2020

Malaysia Digital Economy Corporation (MDEC)

2020 Member In Progress
11 Bengkel : Programming fo "Asas Sains Komputer (ASK)" and " Sains Komputer (SK)"

Malaysia Digital Economy Corporation (MDEC)

2019 Member In Progress
12 Pedagogy Validation Validation of Muamalat Interactive Game

Muamalat Interactive Game (MIG), Faculty of Economics and Muamalat, USIM

2016 Member In Progress
13 Pembangunan Kursus MOOC 2015 UPSI (COMPUTER ARCHITECTURE AND ORGANIZATION)

Kementerian Pendidikan Malaysia

2015 Member In Progress

1 Pelantikan Sebagai Fasilitator Bengkel Scratch Untuk Guru Sains

Akademi Pendidikan/Sekolah Makmal

2015 Leader Completed
2 Pembinaan MOOC Gamify Your Classroom

KPT

2018 Leader In Progress
3 Malaysia Games For Education Workshop

Malaysian Industry-Government Group for High Technology (MIGHT)

2015 Leader In Progress
4 Perundingan_ukm_dis2018

UKM

2018 Member Completed
5 Appointment as Expert Panel for Stirf Project

UTP

2014 Member Completed
6 Ideal Bahagian Matrikulasi

Bahagian Matrikulasi, Kementerian Pendidikan Malaysia

2014 Member Completed
7 Lantikan sebagai Penceramah MQA dan MPTN bagi Bengkel Pembentukan Program Baharu (Sarjana Muda, Master, dan PHD)

FSKIK, UPSI

2014 Member Completed
8 Penggubal Soalan Sains Komputer Semester II (SC025)

Bahagian Matrikulasi, KPM

2013 Member Completed
9 Pelantikan Ahli Panel Penilai -UiTM Shah Alam

Malaysian Qualification Agency (MQA)

2013 Member Completed
10 Pelantikan Ahli Panel Penilai-Politeknik Metro Tasek Gelugor

Malaysian Qualification Agency(MQA)

2013 Member Completed
11 Ahli Jawatankuasa Pensijilan dan Penetapan Markah Sempadan

Bahagian Matrikulasi, KPM

2013 Member Completed
12 Ahli Panel Penilai - KDU University College

Malaysian Qualification Agency (MQA)

2013 Member Completed
13 Pelantikan sebagai Ahli Jawatankuasa Induk Laman Sesawang UPSI

BKK, UPSI

2016 Member In Progress
14 Pelantikan sebagai Felo Penyelidikan, Pusat Penyelidikan Perkembangan Kanak-Kanak Negara (NCDRC)

NCDRC

2016 Member In Progress
15 Jemputan Menghadiri Mesyuarat Bersama Pelaksana Game Based Learning dan Thinking-Based Learning

BPAQ, UPSI

2015 Member In Progress

1 Effects Of Game-Based Childhood Obesity Prevention Framework Among Preschool Children

2018 PhD International Supervisor Completed

2 User-Centered Design (UCD) Based Design Of Intelligent Protection Products And Service Systems For Women's Safety

2024 PhD International Supervisor In Progress

3 Elemen Kemahiran Abad Ke-21 Dan Indikator Kreativiti Kanak-Kanak Dalam Proses Reka Bentuk Permainan Penceritaan Digital

2016 PhD National Supervisor Completed

4 A Teaching And Learning Framework For Transdisciplinary Design Studies In The Virtual Reality Learning Environment

2023 PhD National Supervisor Completed

5 The Effectiveness Of Learning Object-Oriented Programming Concepts Through Role Playing Game Among Undergraduate Students

2020 PhD National Supervisor Completed

6 Kesan Intervensi Permainan Digital Bagi Mengukur Emosi, Minat Dan Kefahaman Konsep Asas Pengaturcaraan Dalam Kalangan Pelajar Kolej Komuniti

2019 PhD National Supervisor Completed

7 Penilaian Penggunaan Peranti Input Tanpa Sentuhan Terhadap Kemahiran Meta Kognitif Dalam Kalangan Kanak-kanak

2020 PhD National Supervisor Completed

8 Keberkesanan Pendekatan Gamifikasi Mudah Alih Terhadap Minat Dan Pencapaian Matematik Murid Sekolah Jenis Kebangsaan Tamil

2023 PhD National Supervisor Completed

9 Effects Of A Game-Based Cybersecurity Skill Training In Learning Cybersecurity Among Undergraduates

2024 PhD National Supervisor Waiting for Viva

10 Development And Evaluation Of Robot-based Learning Mathematics Teaching Module

2024 PhD National Supervisor Presentation

11 Keberkesanan Modul Pembelajaran Berasaskan Permainan Terhadap Kemahiran Pemikiran Komputasional Pelajar Program Pendidikan

2024 PhD National Supervisor Presentation

12 Kesan Permainan Pronaja X2 Terhadap Motivasi Dan Keterlibatan Pelajar Kursus Prinsip Pengaturcaraan

2024 PhD National Supervisor Presentation

13 Evaluating Usability Attributes Of Mobile Learning Application For Students With Dyslexia

2024 PhD National Supervisor Presentation

14 Digitalizing Learning Experience In Malaysia Arts And Culture User Experience (UX): Wayang Kulit

2024 PhD National Supervisor In Progress

15 Kesan Prinsip Persuasif Grafik Dalam Permainan Digital Pemakanan Sihat Terhadap Sikap Murid-Murid Tahap Satu

2017 PhD National Co-Supervisor Completed

16 Design And Establishment Of A Pre-Development Serious Games Validation Framework

2021 PhD National Co-Supervisor Completed

17 Kesan Pelbagai Strategi Pembelajaran Aktif Berbantukan Visualisasi Program Terhadap Prestasi Pengaturcaraan Dan Efikasi-Kendiri Pelajar

2016 PhD National Co-Supervisor Completed

18 Rhythemic Transitions During Video Game Playing Session: A Case Study Of Malaysian Digital Gamers

2016 PhD National Co-Supervisor Completed

19 Kesan Pelbagai Strategi Multimedia Instructional Message Untuk Pembelajaran Berasaskan Simulasi Terhadap Pencapaian Dan Bebanan Kognitif

2016 PhD National Co-Supervisor Completed

20 The Effectiveness Of Learning Programming Using Robot-based Learning Approach On Student's Academic Performance And Motivation

2020 Master International Supervisor Completed

21 Sustainable Development Education: A Proposed Model Of Energy Efficiency Education For Information Technology Undergraduates Of Universiti Pendidikan Sultan Idris

2022 Master International Supervisor Completed

22 Perceived Acceptance And Intention To Use Exergames As A Teaching Aid Among Pre-Service Physical Education Teachers.

2022 Master International Supervisor Completed

23 Educators Perception And Readiness On Mobile Learning Integration Into Learning System In Kwara State University, Nigeria

2024 Master International Supervisor Presentation

24 Kebolehgunaan Video Blog (Vlog) Dalam Pengajaran Teknologi Pengajaran Dalam Pendidikan Dalam Kalangan Pelajar Di Institut Pendidikan Guru Kampus Ipoh

2013 Master National Supervisor Completed

25 An Application For New Way To Collect And Gather Data Using Smartboard For Children.

2012 Master National Supervisor Completed

26 An Analysis On Indian Folklore Animation And Measuring Its Effectiveness Among Pupils Year 5 SJK (T) Kulim District

2020 Master National Supervisor Completed

27 Keberkesanan Penggunaan E-Book Dalam Meningkatkan Penguasaan ICT Murid Tahun Enam

2013 Master National Supervisor Completed

28 Keberkesanan Penggunaan Skrin Sentuh Dan Perisian Interaktif Bagi Murid Program Pendidikan Khas Integrasi (Bermasalah Pembelajaran)

2012 Master National Supervisor Completed

29 Pembangunan Aplikasi Scratch Menggunakan Pendekatan Belajar Sambil Bermain (GBL) BAgi Topik Operasi Nombor : Hasil Tambah

2012 Master National Supervisor Completed

30 The Effectiveness Of Animated Transition In Qur'anic Braille Courseware Design

2016 Master National Supervisor Completed

31 Pengetahuan Kandungan Pedagogi Teknologi (TPACK) Di Kalangan Guru Mateatik Sekolah Rendah

2017 Master National Supervisor Completed

32 Analisis Pola Interaksi Multimodal Untuk Perisian Aplikasi Media Sosial Bagi Pendidikan Seni Visual Dalam Kalangan Pelajar Tingkatan Lima

2015 Master National Supervisor Completed

33 Usability Design Evaluation Of Malaysian Online Banking Websites

2017 Master National Supervisor Completed

34 Hubungan Antara Motivasi Dengan Pencapaian Akademik Dan Penerimaan Pelajar Terhadap M-Pembelajaran Di Kolej Vokasional

2019 Master National Supervisor Completed

35 Faktor Pengaruh Penerimaan Gamifikasi Aplikasi Kahoot Dalam Kalangan Pelajar Sarjana Muda Pendidikan (Bimbingan Dan Kaunseling)

2023 Master National Supervisor Completed

36 Penggunaan Aplikasi Scratch (Projek-Based Learning) Pelajar Tingkatan 2 Bagi Mata Pelajaran ICTL.

2012 Master National Supervisor Completed

37 Using Technology Acceptance Model To Evaluate Technology Acceptance And Intention To Use Augmented Reality Among Animation Industry's Practitioners

2022 Master National Supervisor Completed

38 Analisis Keberkesanan Dan Kecekapan Pengaplikasian Pemikiran Komputasional Dalam Pembelajaran Berasaskan Permainan Dalam Kalangan Murid Tahun Tiga

2021 Master National Supervisor Completed

39 Penerimaan Augmentasi Realiti Dalam Kalangan Pelajar Kolej Vokasional Bagi Topik TCP/IP Menggunakan Model Penerimaan Teknologi

2021 Master National Supervisor Completed

40 Perlaksanaan Dan Permasalahan Matapelajaran Multimedia Di Program Pendidikan Khas Integrasi (PPKI) Bermasalah Pembelajaran Di Sebuah Sekolah Daerah Manjung, Perak

2013 Master National Supervisor Completed

41 Kesan Penggunaan Kaedah Demonstrasi VLOG Terhadap Pembelajaran Elemen Reka Bentuk Garisan Dalam Kalangan Pelajar Diploma

2020 Master National Supervisor Completed

42 Kesan Aplikasi Plickers Terhadap Minat Dan Pencapaian Pelajar Dalam Pembelajaran Subjek Sains Tingkatan Dua Bagi Topik Ekosistem

2020 Master National Supervisor Completed

43 Kesan Aplikasi Realiti Augmentasi Terhadap Pencapaian Akademik, Pemahaman Dan Tumpuan Murid Lembam Sekolah Rendah

2018 Master National Supervisor Completed

44 Keberkesanan Aplikasi Kahoot! Terhadap Minat Dan Pencapaian Murid Sekolah Rendah Dalam Topik Operasi Asas Matematik

2020 Master National Supervisor Completed

45 Measuring Effectiveness Of Challenge Characteristic In Mobile Education Game In The Learning Of Mathematics

2016 Master National Supervisor Completed

46 Pembangunan Dan Kesan Koswer Animasi Grafik Dalam Pelajar Sekolah Rendah Yang Berbeza Kecerdasan Visual-Ruang

2017 Master National Supervisor Completed

47 Keberkesanan Penggunaan Kaedah Persekitaran Pembelajaran Maya Frog Ke Atas Pencapaian Matematik Murid Tahun Dua

2018 Master National Supervisor Completed

48 Analisis Penerimaan Pelajar Terhadap Permainan Realiti Maya Keris Menggunakan Model Penerimaan Sistem Hedonik - Motivasi Di Universiti Pendidikan Sultan Idris

2024 Master National Supervisor Waiting for Viva

49 PEMBINAAN DAN PENILAIAN MODUL AKADEMIK PEMBELAJARAN KENDIRI BAGI KURSUS PENGURUSAN PROJEK PERMAINAN BERKONSEPKAN PEMIKIRAN KOMPUTASIONAL

2024 Master National Supervisor Presentation

50 Penerimaan Teknologi Permainan Sebagai Strategi Pengajaran Abad Ke-21 Dalam Kalangan Guru Sekolah Menengah Subjek Sains Di Tanjong Malim

2024 Master National Supervisor Presentation


1 Modul Penggunaan Teknik Visual Untuk Sifir 1 hingga 12

2021 Pejabat Karang Mengaran UPSI

2 Proceedings : The 4th International Conference on ICT in Education 2019 (ICTE 2019)

2019 Faculty Of Art, Computing And Creative Industry (FSKIK), UPSI

3 Current Issues and Prospects in Higher Education - The CAPEU Perspective

2019 Penerbit Universiti Pendidikan Sultan Idris (UPSI)

4 Game Design: Issues, Trend and Challenges

2019 Penerbit Universiti Teknikal Malaysia Melaka (UTeM) MALAYSIA MELAKA (UTeM)

5 Design, Motivation, and Frameworks in Game-Based Learning

2019 IGI Global

6 Gamification in Education: Game-Based Learning Training Module

2019 Penerbit Universiti Pendidikan Sultan Idris (UPSI)

7 MANAGEMENT PRACTICES, LEARNING AND ORGANIZATION DEVELOPMENT

2019 Kaizentrenovation Sdn Bhd

8 Pembelajaran Teradun Trend, Isu dan Amalam

2017 Penerbit Universiti Pendidikan Sultan Idris (UPSI)

9 Islam dan Pembangunan Masyarakat

2015 Penerbit UTHM



1 TOUCH GESTURE INTERACTION OF PRE SCHOOL CHILDREN TOWARDS GAME APPLICATION USING TOUCH SCREEN GADJET

2015

2 Touch Gesture Interaction of Preschool Children Towards Games Application Using Touch Screen Gadjet

2015

3 Use Computer Game To Learn Object-Oriented Programming In Computer Science Courses

2014

4 Improving Spatial Ability Using a Web-based Virtual Environment (WbVE)

2005

5 Measuring Sustainable Development Education for Information Technology Education Program Review Using Staunch Criteria Instrument

2022

6 Developing An Interactive Storybook Application 'Jack and the Dirty Smelly Beast' for English Language Proficiency Among Children

2021

7 A Classification of Computational Thinking Model Based on Computational Thinking Abilities in Game-Based Learning Activities

2021

8 Characterizing Computational Thinking for Tertiary Education Learning

2020

9 Teaching Programming Using the Robot-Based Learning Approach

2020

10 KEBERKESANAN ANIMASI CERITA RAKYAT INDIA TERHADAP MOTIVASI DALAM KALANGAN MURID TAHUN LIMA DI SJK(T) DAERAH KULIM

2020

11 Keberkesanan Pengaplikasian Pemikiran Komputasional dalam Pembelajaran Berasaskan Permainan (PBP) bagi Topik Operasi Asas Darab Tahun Tiga

2020

12 INTERAKSI KANAK-KANAK TERHADAP APLIKASI PERANTI INPUT TANPA SENTUHAN: SATU KAJIAN KES

2020

13 The Design and Validation of a Tool to Measure Content Validity of a Computational Thinking Game-based Learning Module for Tertiary Educational Students

2022

14 Design, Implementation and Evaluation of a Serious Game for Obesity Prevention among Preschool Children

2021

15 Touch Gesture Interaction of Preschool Children Towards Games Application Using Touch Screen Gadget

2015

16 Keberkesanan Permainan Persuasif Grafik Terhadap Perubahan Sikap Pemilihan Makanan Sihat Dalam Kalangan Murid-murid Tahun Dua

2017

17 Menerokai kemahiran abad ke-21 kanak-kanak dalam proses reka bentuk permainan penceritaan digital

2015

18 Interaksi gerakan sentuhan kanak-kanak prasekolah terhadap aplikasi permainan menggunakan gajet skrin sesentuh.

2015

19 Computer game as learning and teaching tool for object oriented programming in higher education institution

2014

20 Heuristic evaluation of children's authoring tool for game making.

2013

21 A Milestone in Malaysia Airport Construction Industry: A Case Study of Kuala Kumpur International Airport (KLIA) Project Management

1999

22 Reengineering Educational Technology for a Sustainable Future

2021

23 Developing a Game-based Learning Assessment Framework towards Ubiquitous Computational Thinking among Undergraduate Students

2021

24 A Preliminary Observation of Teacher Challenges in Implementing Home-based Teaching and Learning.

2021

25 Kemahiran Meta Kognitif Kanak-Kanak dalam Penggunaan Perisian dan Peranti Input Tanpa Sentuhan Leap Motion

2020

26 Tahap Persetujuan Pelajar Tingkatan Dua Terhadap Penggunaan Koswer Penceritaan Digital bagi Matapelajaran Sejarah

2019

27 A Comparative Study of Formative Assessment Tools

2019

28 Culminating Final Year Project Experiences Among Computing Undergraduate Students in UPSI

2021

29 Keupayaan Murid Sekolah Rendah Mempelajari dan Menerokai Bahasa Pengaturcaraan Visual

2016

30 Keberkesanan Penggunaan Kaedah Frog VLE Terhadap Pencapaian Matematik Sekolah Rendah

2017

31 Kreativiti dan kemahiran kanak-kanak dalam mereka bentuk permainan digital bagi tujuan pembelajaran.

2013



1 EXPLORING THE ASPECTS OF EDUCATIONAL ROBOTICS: A MINI SYSTEMATIC LITERATURE REVIEW
International Journal of Multimedia and its Applications

2023Excellent Research Australia (ERA)Correspondence Author
2 Measuring Sustainable Development Education for Information Technology Education Program Review Using Staunch Criteria Instrument
International Journal of Multimedia and its Applications

2022Excellent Research Australia (ERA)Correspondence Author
3 Reengineering Educational Technology for a Sustainable Future
Journal of ICT in Education

2021Non IndexFirst and Correspondence Author
4 Developing a Game-based Learning Assessment Framework towards Ubiquitous Computational Thinking among Undergraduate Students
Journal of ICT in Education

2021Non IndexCorrespondence Author
5 A Preliminary Observation of Teacher Challenges in Implementing Home-based Teaching and Learning.
Journal of ICT in Education

2021Non IndexCorrespondence Author
6 Developing An Interactive Storybook Application 'Jack and the Dirty Smelly Beast' for English Language Proficiency Among Children
International Journal of Multimedia and its Applications

2021Excellent Research Australia (ERA)Correspondence Author
7 A Classification of Computational Thinking Model Based on Computational Thinking Abilities in Game-Based Learning Activities
Turkish Journal of Computer and Mathematics Education (TURCOMAT)

2021SCOPUSFirst and Correspondence Author
8 Evaluating Game-Playing Activities of a MOBA Game With Gameplay Experience Instruments
Psychology and Education

2020SCOPUSFirst and Correspondence Author
9 A Classification of Computational Thinking Model Based on Computational Thinking Abilities in Game-Based Learning Activities
Psychology and Education

2020SCOPUSFirst and Correspondence Author
10 Characterizing Computational Thinking for Tertiary Education Learning
Journal of Contemporary Issues and Thought

2020Malaysian Citation IndexCorrespondence Author
11 Teaching Programming Using the Robot-Based Learning Approach
International Journal of Artificial Intelligence (IJAI)

2020Google ScholarCorrespondence Author
12 KEBERKESANAN ANIMASI CERITA RAKYAT INDIA TERHADAP MOTIVASI DALAM KALANGAN MURID TAHUN LIMA DI SJK(T) DAERAH KULIM
International Journal of Modern Education

2020Academic JournalCorrespondence Author
13 Keberkesanan Pengaplikasian Pemikiran Komputasional dalam Pembelajaran Berasaskan Permainan (PBP) bagi Topik Operasi Asas Darab Tahun Tiga
International Journal of Education, Psychology and Counseling

2020Malaysian Citation IndexFirst and Correspondence Author
14 INTERAKSI KANAK-KANAK TERHADAP APLIKASI PERANTI INPUT TANPA SENTUHAN: SATU KAJIAN KES
International Journal of Education and Pedagogy

2020Malaysian Citation IndexCorrespondence Author
15 Kemahiran Meta Kognitif Kanak-Kanak dalam Penggunaan Perisian dan Peranti Input Tanpa Sentuhan Leap Motion
Journal of ICT in Education

2020Non IndexCorrespondence Author
16 Tahap Persetujuan Pelajar Tingkatan Dua Terhadap Penggunaan Koswer Penceritaan Digital bagi Matapelajaran Sejarah
International Journal of Heritage, Art and Multimedia

2019Academic JournalCorrespondence Author
17 A Comparative Study of Formative Assessment Tools
Journal of Information System and Technology Management

2019Malaysian Citation IndexCorrespondence Author
18 Utilizing Hedonic-Motivation System Acceptance Model (HMSAM) in Developing a Keris Virtual Reality Game
International Journal of Multimedia and its Applications

2024Excellent Research Australia (ERA)Co-Author
19 SOKOBAN: A GAME-BASED LEARNING GAME FOR ENCHANCING PROGRAMMING SKILL AMONG UNDERGRADUATE STUDENTS IN MALAYSIA
Journal of Advanced Research in Applied Sciences and Engineering Technology

2023SCOPUSCo-Author
20 Creating a Framework for Virtual Reality Learning Environment (VRLE) for Studio-Based Learning
Journal of human Centered Technology

2023Academic JournalCo-Author
21 A Preliminary Study on Multidisciplinary Design Framework in a Virtual Reality Learning Environment
International Journal of Multimedia and its Applications

2023Excellent Research Australia (ERA)Co-Author
22 A Review on Cultural Design Elements for Mobile Applications User Interface
International Journal of Interactive Mobile Technologies

2022SCOPUSCo-Author
23 The Design and Validation of a Tool to Measure Content Validity of a Computational Thinking Game-based Learning Module for Tertiary Educational Students
IOER International Multidisciplinary Research Journal

2022Google ScholarCo-Author
24 Culminating Final Year Project Experiences Among Computing Undergraduate Students in UPSI
Journal of ICT in Education

2021Non IndexCo-Author
25 Design, Implementation and Evaluation of a Serious Game for Obesity Prevention among Preschool Children
International Journal of Multimedia and its Applications

2021Excellent Research Australia (ERA)Co-Author
26 Designing Elements for Immersive User Experience in Educational Games Using the Entertainment Game Development Approach
Review of International Geographical Education

2021SCOPUSCo-Author
27 Development of Rubric to Measure Children's Creativity in Game Design
International Journal of Multimedia and its Applications

2021Excellent Research Australia (ERA)Co-Author
28 Development of a Mobile Learning Application of Malay Vocabulary for Lower Secondary School Level
International Journal of Multimedia and its Applications

2020Excellent Research Australia (ERA)Co-Author
29 The Impact of Community-Based Fieldwork Experiences On Affective Domain Among Software Engineering Undergraduates
International Journal of Psychosocial Rehabilitation

2020Excellent Research Australia (ERA)Co-Author
30 The Acceptance Factors and Effectiveness of MOOC in the Blended Learning of Computer Architecture and Organization Course
International Journal of Advanced Trends in Computer Science and Engineering

2019SCOPUSCo-Author
31 Touch Gesture Interaction of Preschool Children Towards Games Application Using Touch Screen Gadget
Asia-Pacific Journal of Information Technology and Multimedia

2015Malaysian Citation IndexCo-Author
32 Development of Rubric to Measure Children's 21st Century Skills in Digital Game-Based Learning
Universal Journal of Educational Research

2019SCOPUSCo-Author
33 An Assessment of Culturally Appropriate Design: A Malaysian University Context
International Journal of Interactive Mobile Technologies

2018SCOPUSCo-Author
34 An In-depth Assessment of Culturally Appropriate Design for a University Mobile Learning Educational Website (MLearn): A Malaysian University Context
International Journal of Academic Research in Business and Social Sciences

2018Excellent Research Australia (ERA)Co-Author
35 An Assessment of Culturally Appropriate Design: A Malaysian University Context
International Journal of Interactive Mobile Technologies

2018SCOPUSCo-Author
36 An In-depth Assessment of Culturally Appropriate Design for a University Mobile Learning Educational Website (MLearn): A Malaysian University Context
International Journal of Academic Research in Business and Social Sciences

2018Excellent Research Australia (ERA)Co-Author
37 The Acceptance Factors and Effectiveness of MOOC in the Blended Learning of Computer Architecture and Organization Course
Advanced Science Letters

2017Excellent Research Australia (ERA)Co-Author
38 Keberkesanan Permainan Persuasif Grafik Terhadap Perubahan Sikap Pemilihan Makanan Sihat Dalam Kalangan Murid-murid Tahun Dua
Sains Humanika

2017Malaysian Citation IndexCo-Author
39 Improving spatial ability using a Web-based Virtual Environment (WbVE)
Automation in Construction

2005SCOPUSCo-Author
40 Menerokai kemahiran abad ke-21 kanak-kanak dalam proses reka bentuk permainan penceritaan digital
EDUCATUM Journal of Science Mathematics and Technology

2015Malaysian Citation IndexCo-Author
41 Interaksi gerakan sentuhan kanak-kanak prasekolah terhadap aplikasi permainan menggunakan gajet skrin sesentuh.
Asia-Pacific Journal of Information Technology and Multimedia

2015Malaysian Citation IndexCo-Author
42 Keupayaan Murid Sekolah Rendah Mempelajari dan Menerokai Bahasa Pengaturcaraan Visual
Journal of ICT in Education

2016Non IndexCo-Author
43 Game Requirements Gathering Among Hospitalised Paediatric Cancer Patients: A Thematic Analysis
Malaysian Journal of Computer Science

2019SCOPUSCo-Author
44 Analysis of Game Elements in Digital Educational Game According to Gagne Nine Events of Instruction
International Journal of Academic Research in Business and Social Sciences

2019Excellent Research Australia (ERA)Co-Author
45 Keberkesanan Penggunaan Kaedah Frog VLE Terhadap Pencapaian Matematik Sekolah Rendah
Journal of ICT in Education

2017Non IndexCo-Author
46 Computer game as learning and teaching tool for object oriented programming in higher education institution
Procedia - Social and Behavioral Sciences

2014Non IndexCo-Author
47 Heuristic evaluation of children's authoring tool for game making.
Journal of Education and Vocational Research

2013Non IndexCo-Author
48 Kreativiti dan kemahiran kanak-kanak dalam mereka bentuk permainan digital bagi tujuan pembelajaran.
Journal of ICT in Education

2013Non IndexCo-Author


1 Fight Obesity App : A Proof of Concept Prototype of Mobile Game Based Treatment

2015 International

2 Use Computer Game to Learn Object- Oriented Programming in Computer Science Course

2014 International

3 Pendekatan Pembelajaran Melalui Reka Bnetuk Permainan Digital dalam Proses Pengajaran dan Pembelajaran Kanak-Kanak: Isu dan Cabaran

2014 International

4 Pendekatan Pembelajaran Melalui Reka Bentuk Permainan Digital dalam Proses Pengajaran dan Pembelajaran Kanak-Kanak: Isu dan Cabaran

2014 International

5 Using Computer Games To Learn Object-Oriented Programming in Computer Science Courses

2014 International

6 Heuristic Evaluation of Children's Authoring Tool for Game Making

2013 International

7 Measuring Effectiveness Of Challenge Characteristic In Mobile Education Game : A Review Of Literature

2013 International

8 Designing Tablet Application by Understanding Children Knowlegde, Skills and Interaction towards Capacitive Touch Technology

2013 International

9 Lesson Learned in Game Playing Activities using Playtesting in a Game-Based Learning Approach

2018 International

10 Gamification in Education: Designing and Developing a MOOC on How to Gamify your Classroom

2017 International

11 ProNaja X2: Ejen Pencetus Motivasi dan Keterlibatan Pelajar dalam Pembelajaran Asas Pengaturcaraan

2022 International

12 Development of Cultural Design Guidelines for Mobile Learning Applications for Creative Industry Communities

2022 International

13 STEM Mobile Learning: Exploring Usability Factors in Malaysian Universities

2021 International

14 OhMyGaji: Financial Literacy Digital Game for Youth

2021 International

15 HUTAN: MALAY PANTUN VIA 2.5D GAME AS A TEACHING MEDIA FOR CHILDREN

2021 International

16 A preliminary study on multidisciplinary design collaboration via synchronous online learning

2021 International

17 Keberkesanan Animasi Cerita Rakyat India dalam Mempengaruhi Motivasi Murid Tahun Lima SJK(T) di Daerah Kulim

2020 International

18 Proceeding Book for The 4th International Conference on ICT in Education 2019 (ICTE 2019)

2019 International

19 Teaching Programming Using the Robot-Based Learning Approach

2019 International

20 Perbandingan Kesan Memori Jangka Pendek Dengan Memori Jangka Panjang Melalui Koswer Penceritaan Digital Bagi Matapelajaran Sejarah

2019 International

21 Identification of Usability Impact of Mobile Learning STEM in a Local University Context

2019 International

22 DEVELOPMENT OF RUBRIC TO MEASURE CHILDRENS 21ST CENTURY SKILLS IN DIGITAL GAME DESIGN

2018 International

23 An Investigation of Student Experience of STEM Mobile Learning in a Local Malaysian University

2018 International

24 Penjelasan Identiti Asas Pengaturcaraan dan Perubahan Konseptual Melalui Adegan Permainan PERMAINAN

2017 International

25 Innovative Blended Learning on MOOC Platform: The Case of Diversifying Student Creativity among Malaysian Undergraduates

2017 International

26 Odyssey of Phoenix: A Propriety Game Based Learning Game to Learn Object-Oriented Programming

2017 International

27 DEVELOPMENT OF RUBRIC TO MEASURE CHILDREN'S 21ST CENTURY SKILLS IN DIGITAL GAME DESIGN

2017 International

28 Digital Game Design Activity: Implementing Gamification with Children in the cClassroom

2017 International

29 Digital Game Design Activity: Implementing Gamification with Children in the Classroom

2017 International

30 Pendekatan melalui reka bentuk permainan digital dalam proses pengajaran dan pembelajaran kanak-kanak: Isu dan cabaran

2014 International

31 Classroom practices: The effects of introducing quiz games to the community college and polytechnic students behavior.

2016 International

32 Keupayaan murid sekolah rendah mempelajari dan menerokai bahasa pengaturcaraan visual

2016 International

33 Development of Mobile Educational Game for Primary Students

2016 International

34 Inventive Problem Solving Module for Secondary School Students Using TRIZ

2016 International

35 Kreativiti dan Kemahiran Kanak-Kanak Dalam Merekabentuk Permainan Digital Bagi Tujuan Pembelajaran

2013 National

36 A League of Their Own: Cultural Appropriate Design Impact to MobileApplications in Local Context

2019 National

37 Perbandingan Kesan Memori Jangka Pendek dengan Memori Jangka Panjang Melalui Koswer Penceritaan Digital bagi Mata Pelajaran Sejarah

2018 National



1 Pronaja X2: Cabaran C++ dalam Talian

2022 Art International

2 Pertandingan Rekacipta Inovasi Internasional & Nasional 2022 (PRIIN 2022)

2022 Art International

3 Pemamer IUCEL2016

2016 Art International

4 OhMyGaji: Financial Literacy Digital Game for Youth

2021 Popwrit International

5 Game Testing & Evaluation: Quality Assurance for Games

2021 Chapter in Book International

6 Oh My Gaji (OMG): Financial Literacy Board Game For Youth

2020 Popwrit International

7 Oh My Gaji (OMG) Financial Literacy Board Game For Youth

2020 Popwrit International

8 Designing and Developing Games to Educate: A Gamification-Game-based Learning Continuum

2020 Chapter in Book International

9 A Game-Based Learning Assessment Framework for Learning Ubiquitous Computational Thinking

2020 Chapter in Book International

10 A Framework of Childhood Obesity Prevention Through Game-Based Learning

2019 Chapter in Book International

11 Pengenalan Pembelajaran Teradun

2017 Chapter in Book International

12 MOOC: OSK

2015 Creative International

13 Itex 28th International Invention, Innovation & Technology Exhibition (ITEX) 2017

2017 Art International

14 International University Carnival on E-Learning (IUCEL)

2017 Art International

15 HITeL Innovation Competition

2022 Art National

16 Bab 3: Metodologi Pembangunan Produk

2022 Chapter in Book National

17 Bab 1: Penyediaan Kertas Cadangan

2022 Chapter in Book National

18 Polisi dan Strategi Pelaksanaan Latihan TLAS untuk Kakitangan Akademik UPSI

2022 Policy National

19 Formula Kejayaan Projek IT Tahun Akhir

2020 Manuskrip National

20 Modul Projek Tahun Akhir: Langkah Demi Langkah

2020 Manuskrip National

21 Video pengajaran bagi kursus MTP60104 Instructional Design Theory (Semester M201)

2020 Popwrit National

22 Video pengajaran bagi kursus MR3996 Final Year Project (Semester A201)

2020 Popwrit National

23 Video pengajaran bagi kursus MMG1013 Pengurusan Projek Permainan (Semester E201)

2020 Popwrit National

24 Video pengajaran bagi kursus MME1013 Gerakan Grafik Digital (Semester E201)

2020 Popwrit National

25 Pembangunan Bakat Digital

2020 Report National

26 Asas Pembinaan Permainan Digital Menggunakan Scratch

2020 Modul National

27 Pembangunan Model Kerja Lapangan Untuk Pengajaran dan Pembelajaran Kejuruteraan Perisian

2018 Report National

28 Laporan Akhir Geran Penyelidikan Khas Pendidikan: Pembinaan Rubrik Pengukuran Kemahiran Abad Ke-21 Kanak-Kanak Dalam Proses Reka Bentuk Permainan Digital Untuk Tujuan Gamifikasi Pendidikan

2018 Report National

29 Evaluation of Game Playing Activity using Playtesting and User Experience Research

2018 Report National

30 PENINGKATAN PENGUASAAN KOSA KATA UNTUK PELAJAR TINGKATAN SATU BAGI SUBJEK KOMPONEN SASTERA (KOMSAS) MENGGUNAKAN APLIKASI MOBIL PERMAINAN 3K (KUASA KOSA KATA)

2017 Report National

31 TOWARDS AN ASSESSMENT FOR CULTURALLY APPROPRIATE DESIGN FOR UNIVERSITY MOBILE LEARNING EDUCATIONAL WEB SITE: A MALAYSIAN UNIVERSITY CONTEXT

2017 Report National

32 Pameran Malaysia Islamic Children Fair (MICF)

2016 Art National

33 Program Jelajah Forum dan Ekspo Mampan 2017

2017 Art National

34 Pameran Malaysia Islamic Children Fair (MICF2016)

2017 Art National

35 Penilaian Pelaksanaan Program ISMP FSKIK

2016 Report National

36 Impact Study on the Usage of a Game Authoring Tool among Primary School Children

2016 Report National

37 Impact Study on the Usage of A Game Authoring Tool Among Primary School Children

2016 Report National

38 MODEL PEMBANGUNAN PENGETAHUAN PEDAGOGI KANDUNGAN GURU PELATIH INFORMATION AND COMMUNICATION TECHNOLOGY (ICT)

2016 Report National

39 MEMBINA BLOK BINAAN

2015 Monograf National

40 DEVELOPMENT OF A MULTI-TOUCH ICON APPLICATION AS A GAME AUTHORING TOOL FOR ENHANCING CRITICAL THINKING SKILLS IN CHILDREN

2015 Report National

41 Microsoft Word

2014 Chapter in Book National

42 Pembangunan Koswer Multimedia Interaktif Prasekolah Bahasa al-Quran dan Jawi

2012 Report National

43 Penulis Monograf/Modul bagi Kurikulum Sains dan Teknologi Sekolah Makmal UPSI

2012 Monograf National

44 Pembinaan Modul Pembelajaran Perisian Sumber Terbuka Untuk Pelajar Sekolah

2013 Report National

45 Development of A Muliti-Touch Icon Application As A Game Authoring Tool For Enhancing Critical Thinking Skills in Children

2012 Proposal National

46 Model Pembangunan Pengetahuan Pedagogi Kandungan Guru Pelatih Information and Communication Technology (ICT)

2012 Proposal National

47 Pembinaan Model Pembelajaran Perisian Sumber Terbuka untuk Pelajar Sekolah

2012 Report National

48 Understanding The Importance Of Gender Preferences In Designing And Developing Online Games

2012 Chapter in Book National

49 A Usability Study With Children And Smartboard Technology:Improving Our Methods In Data Collecting And Gathering Technique

2012 Chapter in Book National

50 Game Testing & Evaluation: Quality Assurance for Games

2021 Chapter in Book


1 Development Of A Multi-Touch Icon Application As A Game Authoring Tool For Enhancing Critical Thinking Skills In Children

2012 Leader Kementerian Pengajian Tinggi Completed

2 Icon Design And Development For Children Product: Collecting, Analyzing And Presenting Usability Metrics From Children Experienc

2010 Leader Kementerian Pengajian Tinggi Completed

3 Evaluation Of Game Playing Activity Using Playtesting And User Experience Research

2017 Leader Universiti Pendidikan Sultan Idris Completed

4 Penilaian Pelaksanaan Program Ijazah Sarjana Muda Pendidikan, Fakulti Seni Komputeran Dan Industri Kreatif

2015 Leader Universiti Pendidikan Sultan Idris Completed

5 Impact Study On The Usage Of A Game Authoring Tool Among Primary School Children

2014 Leader Universiti Pendidikan Sultan Idris Completed

6 Gender In Educational Games: Improving Game Design By Inderstanding The Gender Differences

2010 Leader Universiti Pendidikan Sultan Idris Completed

7 Perisian Edutainment Dan Kemahiran Menaip Murid-Murid Sekolah Rendah

2002 Leader Universiti Pendidikan Sultan Idris Completed

8 Gamification-based Training Kit For Product-oriented Problem Solving Among Grassroots Innovators In Malaysia

2020 Leader Kementerian Pengajian Tinggi In Progress

9 FORMULASI MODEL PEMIKIRAN KOMPUTASIONAL DAN GAMIFIKASI SEBAGAI SATU STRATEGI PENGAJARAN DAN PEMBELAJARAN TRANSFORMATIF DALAM PEMBINAAN KEMAHIRAN BERFIKIR DALAM KALANGAN REMAJA DI INSTITUSI PENDIDIKAN TINGGI

2020 Leader In Progress

10 Effects Of KNeoWorld Technology-based Learning Among Preschool And Primary School Pupils In Malaysia: A Pilot Study

2018 Leader Swasta Tempatan In Progress

11 KAJIAN KEBERKESANAN PENGGUNAAN SISTEM MAKLUMAT BERSEPADU UNIVERSITI (SMBU) DI UNIVERSITI PENDIDIKAN SULTAN IDRIS

2024 Leader In Progress

12 Pembangunan Mobile Apps Bagi UPSI MOOC Dan Micro-Credential Dalam Pelantar IOS & Android

2022 Leader Universiti Pendidikan Sultan Idris In Progress

13 A Classification Of Computational Thinking Model Based On Computational Thinking Abilities Among Tertiary Students In Game-Based Learning Activity

2017 Leader Universiti Pendidikan Sultan Idris In Progress

14 Design And Development Of E-Sport Based Environmental Education Teacher Training Module On IOT Platform

2023 Member Worl Wide Fund (wwf) Completed

15 KAJIAN PENGUJIAN APLIKASI PEMBELAJARAN DIGITAL - XCELEARN

2021 Member Xplode Sdn. Bhd Completed

16 Pembangunan Konten PdP Darjah 6 Berasaskan Video Kreatif

2021 Member Xplode Media Sdn. Bhd. Completed

17 Identifying The Contribution Of Students Generated Activities For STEM By Bringing Your Own Mobile Devices (BYOD)approach For Local Educational Context

2017 Member Kementerian Pengajian Tinggi Completed

18 Analisis Asas Elemen Kreativiti Untuk Pembinaan Rubrik Kreativiti Kanak-kanak Sebagai Pereka Bentuk Permainan Digital.

2017 Member Kementerian Pengajian Tinggi Completed

19 Kit Gamifikasi Dan Latihan Penyelesaian Masalah Secara Inventif Berasaskan Permainan

2017 Member Kementerian Pengajian Tinggi Completed

20 Floating Garden: Enhancing The Concept Of Recycled Through Minimalist Gradening Approaches

2017 Member Swasta Tempatan Completed

21 Model Pembangunan Pengetahuan Pedagogi Kandungan Guru Pelatih Information And Communication Technology (Ict)

2012 Member Kementerian Pengajian Tinggi Completed

22 Pembangunan Model Kerja Lapangan Untuk Pengajaran Dan Pembelajaran Kejuruteraan Perisian

2017 Member Universiti Pendidikan Sultan Idris Completed

23 Analisis Elemen Permainan Dalam Permainan Pendidikan Digital Berdasarkan Model Sembilan Adegan Gagne Untuk Pelajar Sekolah Menengah

2017 Member Universiti Pendidikan Sultan Idris Completed

24 Reducing Disruptive Behaviour Among Children With Learning Disabilities (ADD/ADHD) Through Gamification

2017 Member Universiti Pendidikan Sultan Idris Completed

25 Peningkatan Penguasaan Kosa Kata Untuk Pelajar Tingkatan Satu Bagi Subjek Komponen Sastera (KOMSAS) Menggunakan Aplikasi Mobil Permainan 3K (Kuasa Kosa Kata)

2016 Member Universiti Pendidikan Sultan Idris Completed

26 Penggunaan MOOC (Massive Open Online Courses) Untuk Pembelajaran Kursus Senibina Dan Organisasi Komputer (CAO) Melalui Pendekatan Pembelajaran Teradun

2016 Member Universiti Pendidikan Sultan Idris Completed

27 Pembinaan Rubrik Pengukuran Kemahiran Abad Ke-21 Kanak-kanak Dalam Proses Reka Bentuk Permainan Digital Untuk Tujuan Gamifikasi Pendidikan

2016 Member Universiti Pendidikan Sultan Idris Completed

28 Towards An Assessment For Culturally Appropriate Design For University Mobile Learning Educational Web Site: A Malaysian University Context

2016 Member Universiti Pendidikan Sultan Idris Completed

29 Pembinaan Modul Pembelajaran Perisian Sumber Terbuka Untuk Pelajar Sekolah

2011 Member Universiti Pendidikan Sultan Idris Completed

30 Pembangunan Koswer Mutimedia Interaktif Prasekolah Bahasa Al-Quran

2010 Member Universiti Pendidikan Sultan Idris Completed

31 Pembangunan Koswer Multimedia Interaktif Prasekolah: Buah

2010 Member Universiti Pendidikan Sultan Idris Completed

32 Pembangunan Perisian Multimedia Interaktif Dan Kolaboratif : Biologi Spm

2004 Member Universiti Pendidikan Sultan Idris Completed

33 Model Portal Pendidikan

2003 Member Universiti Pendidikan Sultan Idris Completed

34 Developing Malaysia's Teacher Education 5.0 Readiness Model (TERM-5.0) Through The Lens Of Global Educational Excellence In Developed Countries

2024 Member In Progress

35 Kerangka Konsep Penceritaan Digital (cerita Rakyat) Ke Arah Penjanaan Kemahiran Literasi Awal Kanak-kanak Disleksia (PENDIDIK)

2023 Member In Progress

36 Model Reka Bentuk Permainan Pembelajaran Menggunakan Antara Muka Fizikal-Digital (Phygital) Untuk Membantu Perkembangan Sosioemosi Kanak-Kanak

2022 Member In Progress

37 Garis Panduan Reka Bentuk Budaya Tempatan Untuk Kandungan Digital

2021 Member In Progress

38 Pembinaan Kerangka Analitik Penyelesaian Masalah Matematik Berasaskan Permainan Digital Yang Menerapkan Kemahiran Berfikir Aras Tinggi

2021 Member Kementerian Pengajian Tinggi In Progress

39 Pembinaan Dan Aplikasi Model Perisian Permainan Digital Untuk Meningkatkan Penguasaan Kemahiran Membaca Dalam Kalangan Murid Orang Asli.

2020 Member Kementerian Pengajian Tinggi In Progress

40 A Novel Game-Based Learning Assessment Framework Of Ubiquitous Computional Thinking

2019 Member In Progress

41 Developing A Prototype Of Digital Game-Based Learning Tool For Youth: Integrating The Islamic Financial Planning Towards Achieving Financially Literate, Holistic And Sustainable Society

2019 Member Universiti Utara Malaysia In Progress

42 Effects Of KNeoWorld Technology-based Learning Among Preschool And Primary School Pupils In Malaysia: A Pilot Study

2018 Member Swasta Tempatan In Progress

43 VR OhMyGaji: Financial Literacy Virtual Reality (VR) Game For Youth

2024 Member In Progress

44 Personalized OnlineTeaching And Learning Design Framework For Primary School Children With Reading Difficulties

2017 Member Universiti Pendidikan Sultan Idris In Progress

45 Modul Latihan Intervensi Psikopendidikan Berasaskan Gamifikasi Dan Kreativiti Untuk Menangani Klien Dirujuk Atas Salahlaku Disiplin

2017 Member Universiti Pendidikan Sultan Idris In Progress


1

Gamification in Education

2022MEMBER
2

Mic Fruit

2022MEMBER

1 PRONAJA X2

International Education Innovation Expo (EDU@Innovate) 2023

2023 International Gold
2 HAMUSTA: VIRTUAL PET GAME APPLICATION

PRIIN'2022

2022 International Gold
3 PRIMEVAL - A PALEOLITHICAL LIFE

INTERNATIONAL EXHIBITION OF RESEARCH,IDEA & INNOVATION ON CREATIVE AND HUMANIZING 2019

2019 International Gold
4 PEMBANGUNAN PERMAINAN PAPAN ALGO GAME BAGI BAB 3 MATA PELAJARAN ASK TINGKATAN 1

INTERNATIONAL EXHIBITION OF RESEARCH,IDEA & INNOVATION ON CREATIVE AND HUMANIZING 2019

2019 International Gold
5 Fight Obesity 2.0

26 th International Invention, Innovation & Technology Exhibition 2015 (ITEX 2015)

2015 International Gold
6 Challenge-based assessment for game design and development project through online learning

International Education Innovation Expo (EDU@Innovate) 2023

2023 International Silver
7 HUTAN : Malay Pantuan Via 2.5D Game As teaching Media for Children

International University Carnival On E-Learning (IUCEL) 2021

2021 International Silver
8 Odyssey of Phoenix : GBL Mobile Game for Computational Thinking (CT)

MALAYSIA TEKNOLOGY EXPO

2021 International Silver
9 OHMYGAJI: FINANCIAL LITERACY DIGITAL GAME FOR YOUTH

IUCEL 2021

2021 International Silver
10 EZ: HOUSE RENTAL MOBILE APPLICATION

INTERNATIONAL EXHIBITION OF RESEARCH,IDEA & INNOVATION ON CREATIVE AND HUMANIZING 2019

2019 International Silver
11 Odyssey of Phoenix(OOP): A Proprietary Game-Based Learning Game

International Invention & Innovation Exhibition(ITEX 2017)

2017 International Silver
12 FIND IT

INTERNATIONAL EXHIBITION OF RESEARCH,IDEA & INNOVATION ON CREATIVE AND HUMANIZING 2019

2019 International Bronze
13 RULES OF BINARY

INTERNATIONAL EXHIBITION OF RESEARCH,IDEA & INNOVATION ON CREATIVE AND HUMANIZING 2019

2019 International Bronze
14 Gamification In Education: Designing And Developing A MOOC On How To Gamify Your Classroom

International University Carnival on e-Learning (IUCEL 2017)

2017 International Bronze
15 Innovative Blended Learning on MOOC Platform: The Case of Diversifying Student Creativity among Malaysian Undergraduates

International University Carnival on e-Learning (IUCEL 2017)

2017 International Bronze
16 Using MOOC to Improve Online Learning: The Case of Learning the Computer Architecture and Organization Course

International University Carnival on e-Learning (IUCEL 2016)

2016 International Bronze
17 Best Paper Award

Fakulti Seni, Komputeran dan Industri Kreatif

2017 International
18 Gamification for Education Training Module

K-Inovasi

2018 National Gold
19 Computer Architecture and Organization Massive Open Online Course (MOCC)

National University Carnival on E-Learning (NUCEL 2015) (Innnovation, Invention and Design in E-Lea

2015 National Silver
20 Gamification In Education: Designing And Developing A MOOC On How To Gamify Your Classroom

International University Carnival On E-Learning 2017

2017 National Bronze
21 Sijil Penghargaan

USIM

2012 National Bronze
22 Sijil Penghargaan

USIM

2012 National Bronze
23 Third Place for IPTA Research & Development Exhibition 2005 (Breakthrough Category)

Minister of Higher Institution

2005 National Bronze
24 Sijil Penghargaan

UTP

2011 National
25 Sijil Penghargaan

SMK (Felda) Besout, Perak

2010 National
26 Anugerah Perkhidmatan Cemerlang

Universiti Pendidikan Sultan Idris

2023 University
27 Anugerah Perkhidmatan Cemerlang 2015

Universiti Pendidikan Sultan Idris

2016 University
28 Sijil Penghargaan

RMC, UPSI

2010 University
29 Sijil Penghargaan

BSM, UPSI

2010 University
30 Sijil Penghargaan

Faculty of Sport Science, UPSI

2010 University
31 Sijil Penghargaan

FSKIK, UPSI

2011
32 Sijil Penghargaan

FTMK, UPSI

2010

Research
(Principal Investigator)

13


RM495,660

Publication

151

Supervision

19

PhD

35

Master

Consultation

RM186,760