1 |
EXPLORING THE ASPECTS OF EDUCATIONAL ROBOTICS: A MINI SYSTEMATIC LITERATURE REVIEW International Journal of Multimedia and its Applications 2023Excellent Research Australia (ERA)Correspondence Author |
2 |
Measuring Sustainable Development Education for Information Technology Education Program Review Using Staunch Criteria Instrument International Journal of Multimedia and its Applications 2022Excellent Research Australia (ERA)Correspondence Author |
3 |
Reengineering Educational Technology for a Sustainable Future
Journal of ICT in Education 2021Non IndexFirst and Correspondence Author |
4 |
Developing a Game-based Learning Assessment Framework towards Ubiquitous Computational Thinking among Undergraduate Students Journal of ICT in Education 2021Non IndexCorrespondence Author |
5 |
A Preliminary Observation of Teacher Challenges in Implementing Home-based Teaching and Learning. Journal of ICT in Education 2021Non IndexCorrespondence Author |
6 |
Developing An Interactive Storybook Application 'Jack and the Dirty Smelly Beast' for English Language Proficiency Among Children International Journal of Multimedia and its Applications 2021Excellent Research Australia (ERA)Correspondence Author |
7 |
A Classification of Computational Thinking Model Based on Computational Thinking Abilities in Game-Based Learning Activities Turkish Journal of Computer and Mathematics Education (TURCOMAT) 2021SCOPUSFirst and Correspondence Author |
8 |
Evaluating Game-Playing Activities of a MOBA Game With Gameplay Experience Instruments Psychology and Education 2020SCOPUSFirst and Correspondence Author |
9 |
A Classification of Computational Thinking Model Based on Computational Thinking Abilities in Game-Based Learning Activities Psychology and Education 2020SCOPUSFirst and Correspondence Author |
10 |
Characterizing Computational Thinking for Tertiary Education Learning Journal of Contemporary Issues and Thought 2020Malaysian Citation IndexCorrespondence Author |
11 |
Teaching Programming Using the Robot-Based Learning Approach International Journal of Artificial Intelligence (IJAI) 2020Google ScholarCorrespondence Author |
12 |
KEBERKESANAN ANIMASI CERITA RAKYAT INDIA TERHADAP MOTIVASI DALAM KALANGAN MURID TAHUN LIMA DI SJK(T) DAERAH KULIM International Journal of Modern Education 2020Academic JournalCorrespondence Author |
13 |
Keberkesanan Pengaplikasian Pemikiran Komputasional dalam Pembelajaran Berasaskan Permainan (PBP) bagi Topik Operasi Asas Darab Tahun Tiga International Journal of Education, Psychology and Counseling 2020Malaysian Citation IndexFirst and Correspondence Author |
14 |
INTERAKSI KANAK-KANAK TERHADAP APLIKASI PERANTI INPUT TANPA SENTUHAN: SATU KAJIAN KES International Journal of Education and Pedagogy 2020Malaysian Citation IndexCorrespondence Author |
15 |
Kemahiran Meta Kognitif Kanak-Kanak dalam Penggunaan Perisian dan Peranti Input Tanpa Sentuhan Leap Motion Journal of ICT in Education 2020Non IndexCorrespondence Author |
16 |
Tahap Persetujuan Pelajar Tingkatan Dua Terhadap Penggunaan Koswer Penceritaan Digital bagi Matapelajaran Sejarah International Journal of Heritage, Art and Multimedia 2019Academic JournalCorrespondence Author |
17 |
A Comparative Study of Formative Assessment Tools Journal of Information System and Technology Management 2019Malaysian Citation IndexCorrespondence Author |
18 |
Utilizing Hedonic-Motivation System Acceptance Model (HMSAM) in Developing a Keris Virtual Reality Game International Journal of Multimedia and its Applications 2024Excellent Research Australia (ERA)Co-Author |
19 |
SOKOBAN: A GAME-BASED LEARNING GAME FOR ENCHANCING PROGRAMMING SKILL AMONG UNDERGRADUATE STUDENTS IN MALAYSIA Journal of Advanced Research in Applied Sciences and Engineering Technology 2023SCOPUSCo-Author |
20 |
Creating a Framework for Virtual Reality Learning Environment (VRLE) for Studio-Based Learning Journal of human Centered Technology 2023Academic JournalCo-Author |
21 |
A Preliminary Study on Multidisciplinary Design Framework in a Virtual Reality Learning Environment International Journal of Multimedia and its Applications 2023Excellent Research Australia (ERA)Co-Author |
22 |
A Review on Cultural Design Elements for Mobile Applications User Interface International Journal of Interactive Mobile Technologies 2022SCOPUSCo-Author |
23 |
The Design and Validation of a Tool to Measure Content Validity of a Computational Thinking Game-based Learning Module for Tertiary Educational Students IOER International Multidisciplinary Research Journal 2022Google ScholarCo-Author |
24 |
Culminating Final Year Project Experiences Among Computing Undergraduate Students in UPSI Journal of ICT in Education 2021Non IndexCo-Author |
25 |
Design, Implementation and Evaluation of a Serious Game for Obesity Prevention among Preschool Children International Journal of Multimedia and its Applications 2021Excellent Research Australia (ERA)Co-Author |
26 |
Designing Elements for Immersive User Experience in Educational Games Using the Entertainment Game Development Approach Review of International Geographical Education 2021SCOPUSCo-Author |
27 |
Development of Rubric to Measure Children's Creativity in Game Design International Journal of Multimedia and its Applications 2021Excellent Research Australia (ERA)Co-Author |
28 |
Development of a Mobile Learning Application of Malay Vocabulary for Lower Secondary School Level International Journal of Multimedia and its Applications 2020Excellent Research Australia (ERA)Co-Author |
29 |
The Impact of Community-Based Fieldwork Experiences On Affective Domain Among Software Engineering Undergraduates International Journal of Psychosocial Rehabilitation 2020Excellent Research Australia (ERA)Co-Author |
30 |
The Acceptance Factors and Effectiveness of MOOC in the Blended Learning of Computer Architecture and Organization Course International Journal of Advanced Trends in Computer Science and Engineering 2019SCOPUSCo-Author |
31 |
Touch Gesture Interaction of Preschool Children Towards Games Application Using Touch Screen Gadget Asia-Pacific Journal of Information Technology and Multimedia 2015Malaysian Citation IndexCo-Author |
32 |
Development of Rubric to Measure Children's 21st Century Skills in Digital Game-Based Learning Universal Journal of Educational Research 2019SCOPUSCo-Author |
33 |
An Assessment of Culturally Appropriate Design: A Malaysian University Context International Journal of Interactive Mobile Technologies 2018SCOPUSCo-Author |
34 |
An In-depth Assessment of Culturally Appropriate Design for a University Mobile Learning Educational Website (MLearn): A Malaysian University Context International Journal of Academic Research in Business and Social Sciences 2018Excellent Research Australia (ERA)Co-Author |
35 |
An Assessment of Culturally Appropriate Design: A Malaysian University Context International Journal of Interactive Mobile Technologies 2018SCOPUSCo-Author |
36 |
An In-depth Assessment of Culturally Appropriate Design for a University Mobile Learning Educational Website (MLearn): A Malaysian University Context International Journal of Academic Research in Business and Social Sciences 2018Excellent Research Australia (ERA)Co-Author |
37 |
The Acceptance Factors and Effectiveness of MOOC in the Blended Learning of Computer Architecture and Organization Course Advanced Science Letters 2017Excellent Research Australia (ERA)Co-Author |
38 |
Keberkesanan Permainan Persuasif Grafik Terhadap Perubahan Sikap Pemilihan Makanan Sihat Dalam Kalangan Murid-murid Tahun Dua Sains Humanika 2017Malaysian Citation IndexCo-Author |
39 |
Improving spatial ability using a Web-based Virtual Environment (WbVE) Automation in Construction 2005SCOPUSCo-Author |
40 |
Menerokai kemahiran abad ke-21 kanak-kanak dalam proses reka bentuk permainan penceritaan digital EDUCATUM Journal of Science Mathematics and Technology 2015Malaysian Citation IndexCo-Author |
41 |
Interaksi gerakan sentuhan kanak-kanak prasekolah terhadap aplikasi permainan menggunakan gajet skrin sesentuh. Asia-Pacific Journal of Information Technology and Multimedia 2015Malaysian Citation IndexCo-Author |
42 |
Keupayaan Murid Sekolah Rendah Mempelajari dan Menerokai Bahasa Pengaturcaraan Visual Journal of ICT in Education 2016Non IndexCo-Author |
43 |
Game Requirements Gathering Among Hospitalised Paediatric Cancer Patients: A Thematic Analysis Malaysian Journal of Computer Science 2019SCOPUSCo-Author |
44 |
Analysis of Game Elements in Digital Educational Game According to Gagne Nine Events of Instruction International Journal of Academic Research in Business and Social Sciences 2019Excellent Research Australia (ERA)Co-Author |
45 |
Keberkesanan Penggunaan Kaedah Frog VLE Terhadap Pencapaian Matematik Sekolah Rendah Journal of ICT in Education 2017Non IndexCo-Author |
46 |
Computer game as learning and teaching tool for object oriented programming in higher education institution Procedia - Social and Behavioral Sciences 2014Non IndexCo-Author |
47 |
Heuristic evaluation of children's authoring tool for game making. Journal of Education and Vocational Research 2013Non IndexCo-Author |
48 |
Kreativiti dan kemahiran kanak-kanak dalam mereka bentuk permainan digital bagi tujuan pembelajaran. Journal of ICT in Education 2013Non IndexCo-Author |