ASSOCIATE PROFESSOR DR. CHE SOH BIN SAID

chesoh
@meta.upsi.edu.my

05-4505082

RESEARCHER ID

EXPERTISE

Teknologi Maklumat
Instructional Technology, Computing Education, Multimedia, Virtual and Augmented Reality, Animation

Research
(Principal Investigator)

7


RM124,210

Publication

64

Supervision

16

PhD

24

Master

Biography

A lecturer from the FACULTY OF COMPUTING AND META-TECHNOLOGY , Universiti Pendidikan Sultan Idris (UPSI), Tanjung Malim, Perak, Malaysia. Specializes in Instructional Technology, Computing Education, Multimedia, Virtual and Augmented Reality, Animation.












1 PENCERAMAH BENGKEL BENGKEL PEMBELAJARAN DALAM TALIAN

PERSATUAN IBU BAPA DAN GURU (PIBG) SRA HULU BERNAM

2020 Leader Completed
2 PENCERAMAH BENGKEL APLIKASI PEMBELAJARAN DALAM TALIAN - GOOGLE FORM

SEKOLAH KEBANGSAAN KUBANG PALAS

2020 Leader Completed
3 PENCERAMAH BENGKEL BENGKEL PEMBELAJARAN DALAM TALIAN

PERSATUAN IBU BAPA DAN GURU (PIBG) SRA HULU BERNAM

2020 Leader Completed
4 PENGERUSI PANEL PENILAI AKREDITASI SARJANA KEJURUTERAAN XIAMEN UNIVERSITY

MALAYSIAN QUALIFICATION AGENCY (MQA)

2019 Leader Completed
5 PENILAIAN DIPLOMA SAINS KOMPUTER KOLEJ TEKNOLOGI TIMUR

AGENSI KELAYAKAN MALAYSIA

2017 Leader Completed
6 AHLI PANEL PENILAI AKREDITASI SARJANA KEJURUTERAAN XIAMEN UNIVERSITY

MALAYSIA QUALIFICATION AGENCY

2019 Member Completed
7 JAWATANKUASA KOLOKIUM KEBANGSAAN PENDIDIKAN ISLAM 2019

IKRAM MUSLEH BERHAD

2019 Member Completed

1 The Effects Of Immersive Virtual Reality Game-Based Learning On Students' Computational Thinking Skills

2025 PhD International Co-Supervisor Waiting for Viva

2 The Effects Of Collaborative Mobile Augmented Reality Application On Student's Learning Performance

2017 PhD National Supervisor Completed

3 The Effect Of MoSTMaT On Learning Motivation Strategies And Metacognitive Awareness Of Computing Students

2023 PhD National Supervisor Completed

4 Impak Metodologi Triz Terhadap Penyelesaian Masalah Dalam Kalangan Pelajar Komputeran

2022 PhD National Supervisor Completed

5 Kesan Koswer Realiti Maya Terhadap Pencapaian Pelajar Yang Berbeza Tahap Kemahiran Memvisualisasi Ruang Dan Tahap Kreativiti

2017 PhD National Supervisor Completed

6 Adoption And Acceptance Of Obile Banking Application In Malaysia

2025 PhD National Supervisor Presentation

7 Kesan Pengajaran Berasaskan Video Terhadap Prestasi Ingat Kembali Dan Ketekalan Ingatan Nilai Universal Dalam Kalangan Pelajar Pendidikan Moral

2025 PhD National Supervisor In Progress

8 Penambahbaikan Integrasi Hubungan Pengurusan Operasi Perniagaan Kecil Dan Sederhana Dalam Industri Pembinaan Di Kawasan Luar Bandar Negeri Sarawak.

2025 PhD National Supervisor In Progress

9 KESAN APLIKASI TEKNOLOGI REALITI MAYA IMERSIF TERHADAP PENCAPAIAN DAN HUBUNGANNYA TERHADAP MINAT PELAJAR DALAM TOPIK SEJARAH APRESIASI SENI VISUAL BERBEZA TAHAP SPATIAL

2025 PhD National Supervisor In Progress

10 Pembinaan Instrumen Penilaian Berbantukan Kecerdasan Buatan Dalam Pendidikan Teknologi Maklumat.

2025 PhD National Supervisor In Progress

11 Kesan Modul Pembelajaran Teradun Berasaskan Inkuiri Terhadap Pencapaian Pelajar Aliran Vokasional Dalam Program Teknologi Elektronik

2022 PhD National Co-Supervisor Completed

12 Pembangunan Dan Pengujian Kelas Maya I-Think Elektrokimia Ke Atas Kemahiran Berfikir Aras Tinggi Dan Minat Murid Berbeza Keupayaan Spatial

2022 PhD National Co-Supervisor Completed

13 Keberkesanan Koswer I-Media Terhadap Pencapaian Pembelajaran Pelajar Dewasa

2019 PhD National Co-Supervisor Completed

14 Development Of A Hexagon Aesthetic User Experience Model For Augmented Reality Comics

2022 PhD National Co-Supervisor Completed

15 Keberkesanan Modul Pembelajaran Berasaskan Permainan Terhadap Kemahiran Pemikiran Komputasional Pelajar Program Pendidikan

2025 PhD National Co-Supervisor Presentation

16 Hubungan Ciri Struktur Permainan Video Dan Personaliti Pemain Terhadap Ketagihan Permainan Dalam Kalangan Pelajar Institusi Pengajian Tinggi Malaysia (Ipt): Kajian Di Satu Universiti Awam Malaysia

2025 PhD National Co-Supervisor Presentation

17 Penggunaan ICT Dalam Proses Pengajaran Dan Pembelajaran Pada Sekolah Menengah Kejuruan Di Banda Aceh.

2015 Master International Supervisor Completed

18 Moderating Effects Of Spatial Ability

2023 Master International Supervisor Completed

19 Framework Of Selection A Small City Traffic Management System

2025 Master International Supervisor Presentation

20 Penerimaan Dan Kepenggunaan VLE FROG Sebagai Medium Pengajaran Dalam Kalangan Guru Sekolah Rendah Jenis Kebangsaan (Tamil)

2022 Master National Supervisor Completed

21 Keberkesanan Penggunaan Kaedah "Augmented Reality' Dan "Leap Motion" Dalam Penguasaan Topik 'Occupations' Dalam Subjek Bahasa Inggeris Tahun 2: Satu Kajian Di S.K Tanjung Minyak, Melaka.

2017 Master National Supervisor Completed

22 Pembangunan Dan Penilaian Perisian Multimedia Interaktif Pendidikan Seni Visual : Rumah Tradisional Melayu Terengganu Untuk Menengah Atas

2013 Master National Supervisor Completed

23 Tracking Bus Application Using Android

2017 Master National Supervisor Completed

24 Faktor-Faktor Yang Mempengaruhi Penerimaan Sistem Analisis Peperiksaan Dalam Kalangan Guru Sekolah Seri Rasau

2013 Master National Supervisor Completed

25 Kebergunaan Augmented Reality (AR) Dalam Aplikasi Bentangan 3D Sekolah Rendah Bagi Pelajar Berbeza Keupayaan Spatial

2020 Master National Supervisor Completed

26 Kesan Penggunaan Perisian Multimedia Oleh Guru Sebagai Alat Bantu Mengajar Subjek Pendidikan Seni Visual Tingkatan 4

2013 Master National Supervisor Completed

27 Pembangunan Perisian Multimedia Berasaskan Teori Konstruktivisme Bagi Asas Perakaunan KOS

2013 Master National Supervisor Completed

28 PEMBINAAN APLIKASI MOBILE UNTUK SUBJEK ICT TINGKATAN 4

2018 Master National Supervisor Completed

29 TINJAUAN KEMAHIRAN PERISIAN APLIKASI MULTIMEDIA DAN HUBUNGAN ANTARA BEBAN TUGAS AKADEMIK DENGAN PRODUKTIVITI PELAJAR PENDIDIKAN MULTIMEDIA

2024 Master National Supervisor Completed

30 Android Application For Tracking Supervisor

2017 Master National Supervisor Completed

31 Hubungan Antara Kemudahgunaan, Kebergunaan Dan Keseronokan Dengan Sikap Terhadap Augmented Reality (AR) Dalam Kalangan Murid Bagi Subjek Bahasa Inggeris

2019 Master National Supervisor Completed

32 Hubungan Antara Penerimaan Dengan Sikap Terhadap Penggunaan Sistem Pengurusan Pembelajaran Maya

2016 Master National Supervisor Completed

33 PEMBANGUNAN BUKU INTERAKTIF HIKAYAT MISA MELAYU DENGAN TEKNOLOGI AUGMENTED REALITY (AR)

2018 Master National Supervisor Completed

34 Pembangunan Dan Penilaian Laman Web Virtual Herbarium

2013 Master National Supervisor Completed

35 Faktor-Faktor Yang Mempengaruhi Penerimaan Sistem Maklumat Hospital (HIS) Di Kalangan Jururawat Hospital Haji Ahmad Shah (HOSSAS)

2013 Master National Supervisor Completed

36 Kesan Penggunaan Prinsip Imej Dalam Video Pengajaran Terhadap Pencapaian Pelajar Dalam Pembelajaran Sejarah

2019 Master National Supervisor Completed

37 THE RELATIONSHIP OF USER EXPERIENCE WITH ACCEPTANCE OF IMMERSIVE VIRTUAL REALITY GAME AMONG MULTIMEDIA STUDENTS WITH DIFFERENT LEVELS OF SPATIAL ABILITY AND METACOGNITIVE KNOWLEDGE

2025 Master National Supervisor Presentation

38 Programming Anxiety Amongst Primary School Student, Learning And Motivation Towards Programming.

2025 Master National Supervisor In Progress

39 Kesan Penggunaan Teknik Inkuiri Penemuan Berbanding Tutorial Terhadap Pencapaian Pelajar

2018 Master National Co-Supervisor Completed

40 Kesan Modul Pengaturcaraan Menggunakan Aplikasi Scratch Bagi Mata Pelajaran Asas Sains Komputer Terhadap Pencapaian Murid

2021 Master National Co-Supervisor Completed


1 14 Kata Kunci Penting Dalam Misa Melayu

2018 NHA Excell Resources



1 The Application of 3D Visualisation Tool in Anatomy Education

2014

2 The Making Of It Teachers: Lessons Learned From Animation-Enhanced Training

2012

3 Training In Spatial Visualization: The Effects Of Training Method and Gender

2008

4 The Making Of It Teachers: Lessons Learned From Animation-Enhanced Training

2012

5 Exploring University Students’ Acceptance in Online Learning Using Technology Acceptance Model (TAM)

2022

6 The Design and Evaluation of a Mooc Islamic Prayers Learning Module

2022

7 Defining the construct and elements of aesthetics experience and user experience in augmented reality comics.

2022

8 The Design and Validation of a Tool to Measure Content Validity of a Computational Thinking Game-based Learning Module for Tertiary Educational Students

2022

9 Embedding I-think Tools in an ITVC Chemistry Virtual Classroom: A Study Among High and Low Spatial Ability Students

2021

10 Design Principle for Public Transportation Infographic

2021

11 Characterizing Computational Thinking for Tertiary Education Learning

2020

12 Aplikasi Teknologi Realiti Maya dalam Pembangunan Koswer Rumah Tradisional Melayu Terengganu

2017

13 Penilaian Keberkesanan Perisian Realiti Maya Dalam Latihan Keupayaan Spatial

2011

14 Penilaian Kebekersanan Perisian Realiti Maya Dalam Latihan Keupayaan Spatial

2012

15 Adaptif e Sistem Mentor Mentee

2014

16 Pembangunan Reka Bentuk Sistem Cerdas E-Penasihatan (Mentor-Mentee) Menggunakan Profil Pembelajaran Pelajar

2014

17 The comparison between proprietary and non-proproetary learning management system

2013

18 Kesan Metodologi TRIZ Terhadap Kemahiran Penyelesaian Masalah dalam Kalangan Pelajar Komputeran

2022

19 PENGGUNAAN BAHAN BANTU MENGAJAR DALAM KALANGAN TENAGA PENGAJAR TEKNOLOGI ELEKTRONIK DI KOLEJ

2021

20 SOROTAN KAJIAN-KAJIAN KES BERKAITAN PENGGUNAAN METODOLOGI TRIZ DALAM MENYELESAIKAN MASALAH

2021

21 The Effect of Virtual Reality Gaming on Developing Computational Thinking Skills

2024

22 Adaptif e-Sistem Mentor Mentee Mentor Mentee Adaptive e-System

2014



1 ONLINE LEARING DURING COVID-19 PANDEMIC: SURVEY AMONG UNIVERSITY STUDENTS TOWARDS USAGE OF VIDEOBASED LEARNING
JURNAL 'ULWAN

2023Malaysian Citation IndexFirst Author
2 Exploring University Students’ Acceptance in Online Learning Using Technology Acceptance Model (TAM)
International Journal of Academic Research in Progressive Education and Development

2022Excellent Research Australia (ERA)First Author
3 The Design and Evaluation of a Mooc Islamic Prayers Learning Module
International Journal of Academic Research in Business and Social Sciences

2022Excellent Research Australia (ERA)First and Correspondence Author
4 The Effect of Virtual Reality Gaming on Developing Computational Thinking Skills
Indonesian Journal of Computer Science

2024Google ScholarCo-Author
5 Development and Usability Testing of a Virtual Reality Game for Learning Computational Thinking
International Journal of Serious Games

2024SCOPUSCo-Author
6 Assessing the levels of knowledge of personal data protection among students
International Journal on Social and Education Sciences

2023Academic JournalCo-Author
7 Defining the construct and elements of aesthetics experience and user experience in augmented reality comics.
International Journal of Creative Multimedia

2022Academic JournalCo-Author
8 Kesan Metodologi TRIZ Terhadap Kemahiran Penyelesaian Masalah dalam Kalangan Pelajar Komputeran
Journal of ICT in Education

2022Malaysian Citation IndexCo-Author
9 A Strategy of Learning Computational Thinking through Game Based in Virtual Reality: Systematic Review and Conceptual Framework
Informatics in Education

2022SCOPUSCo-Author
10 The Design and Validation of a Tool to Measure Content Validity of a Computational Thinking Game-based Learning Module for Tertiary Educational Students
IOER International Multidisciplinary Research Journal

2022Google ScholarCo-Author
11 PENGGUNAAN BAHAN BANTU MENGAJAR DALAM KALANGAN TENAGA PENGAJAR TEKNOLOGI ELEKTRONIK DI KOLEJ
Jurnal IPDA

2021Non IndexCo-Author
12 Embedding I-think Tools in an ITVC Chemistry Virtual Classroom: A Study Among High and Low Spatial Ability Students
EDUCATUM Journal of Science Mathematics and Technology

2021Malaysian Citation IndexCo-Author
13 Design Principle for Public Transportation Infographic
International Journal of Innovative Computing

2021Google ScholarCo-Author
14 Applying Fuzzy Delphi Method (FDM) to obtaining the Expert Consensus in Aesthetic Experience (AX) and User Experience (UX) Elements in Augmented Reality Comic (AR Comic)
Psychology and Education

2020SCOPUSCo-Author
15 Developing Software Application of Sasteraya To Enhance the Activity in Covid-19 Pandemic: An Empirical
International Journal of Pharmaceutical Research

2020SCOPUSCo-Author
16 Characterizing Computational Thinking for Tertiary Education Learning
Journal of Contemporary Issues and Thought

2020Malaysian Citation IndexCo-Author
17 Adaptif e-Sistem Mentor Mentee Mentor Mentee Adaptive e-System
Journal of ICT in Education

2014Non IndexCo-Author
18 THE RELATIONS OF METACOGNITIVE AWARENESS, MULTIPLE INTELLIGENCES, AND GENDER WITH UNDERGRADUATES PERCEIVED MOTIVATION IN USING MULTIMEDIA
International Journal of Multimedia and its Applications

2017Excellent Research Australia (ERA)Co-Author
19 Aplikasi Teknologi Realiti Maya dalam Pembangunan Koswer Rumah Tradisional Melayu Terengganu
KUPAS SENI: Jurnal Seni dan Pendidikan Seni

2017Malaysian Citation IndexCo-Author
20 Using a collaborative Mobile Augmented Reality learning application (CoMARLA) to improve Improve Student Learning
IOP Conference Series: Materials Science and Engineering

2016SCOPUSCo-Author


1 Persepsi Pelajar Terhadap Sistem Mentor-Mentee

2014 International

2 The Application of 3D Visualization Tool in Anatomy Education

2014 International

3 Analisis Kesan Perbezaan Keupayaan Spatial Pelajar Dalam Pembelajaran Sel Biologi Dengan Teknologi Realiti Maya Web

2012 International

4 IMPROVING STUDENTS MOTIVATION IN LEARNING ICT COURSE WITH THE USE OF A MOBILE AUGMENTED REALITY LEARNING ENVIRONMENT

2017 International

5 Using a collaborative Mobile Augmented Reality learning application (CoMARLA) to improve Improve Student Learning

2017 International

6 Penilaian Perisian Realiti Maya Dalam Pembelajaran Sains Biologi

2011 International

7 “Pembelajaran Dengan Teknologi Realiti Maya WEB dan Kesannya Terhadap Pelajar Berbeza Keupayaan Spatial

Dise International

8 Designing A Web Virtual Reality Courseware

2010 International

9 Pembangunan dan Penilaian Pukal Literasi Komputer Guru Sekolah

Dise International

10 A Framework for Implementing a Virtual Learning Environment

15 A International

11 Using Desktop Virtual Reality Technologies To Develop A Geometry Modeling Tools For Primary School Mathematics.

2005 International

12 Kesediaan Pelajar UPSI Dalam Menerapkan Teknologi Maklumat & Komunikasi Dalam Pengajaran & Pembelajaran

2004 International

13 A Framework for Personalized Web-Based Learning Management System

24th International

14 Using Augmented Reality to Improve the Effectiveness of Mobile Shopping Aid (MSA)

2014 National

15 The comparison between proprietary and non-proprietary management system

2013 National

16 Pembangunan Perisian Perancangan Pengajaran (K-IT) : menyokong Pembelajaran Teknologi Maklumat

2005 National

17 Sejauh manakah Pelajar FTMK Dapat Menguasai Kemahiran Berfikir Bagi Mendapatkan Maklumat di Internet

2004 National

18 Penilaian Penggunaan Portal Maklumat di Kalangan Guru-Guru Pendidikan Islam di Negeri Perak

2003 National

19 Penilaian Perisian Sumber Terbuka Open Office

Sept National

20 Rangka Kerja Perlaksanaan e-Pembelajaran

2004 National

21 Model Sumber Terbuka Portal Pendidikan Teknologi Maklumat

11 S National

22 Teknologi Realiti Maya Desktop Dalam Pendidikan & Latihan

19 S National



1 Pembangunan Bakat Digital

2020 Report National

2 INNOVATION AND INVENTION IN EDUCATION COMPETETITION 2016 (2IEC 16)

2017 Art National

3 Reka Bentuk Kerangka Teknologi Persuasif Pintar (Intelligent Persuasive Technology) berasaskan Tahap Tingkah Laku Kanak-kanak Dalam Permainan Digital

2017 Report National

4 Learning Style 4U (Mobile Apps)

2016 Report National

5 Reka Bentuk Sistem Kecerdasan E-Penasihat (Mentor-Mentee) Menggunakan Profil Pembelajaran Pelajar (Student Learning Profile)

2012 Report National

6 Pembangunan dan Penilaian Perisian Visualisasi Anatomi Tiga Dimensi

2012 Proposal National

7 Python As A First Programming Language For Schools And The Development Of A 2D Game Module For Learning : A Case Study

2012 Proposal National

8 Pembangunan Reka Bentuk Sistem Cerdas E-Penasihatan (Mentor-Mentee) Menggunakan Profil Pembelajaran Pelajar (Student Learning Profile)

2012 Report National

9 Development Of Virtual Herbarium For Higher Plants

2012 Report National

10 Modul Teknologi Maklumat Sekolah Rendah

2011 Modul National

11 Biology Cell Interactive Multimedia Courseware

2010 Others National

12 Cell Biology Interactive Multimedia Courseware

2010 Others National

13 Web Virtual Reality Courseware

2010 Others National

14 Laporan Penyelidikan Portal Sumber Terbuka

Jun Modul

15 Aplikasi Automasi Pejabat Asas Teknologi Maklumat dan Komunikasi

Jun Modul

16 Modul Amali Macromedia Dreamveaver MX

2003 Others

17 Modul Amali Macromedia Flash 5.0

2003 Others

18 Modul Amali Macromedia Authorware 6.0

2004 Modul

19 Pembangunan Koswer Multimedia Interaktif : Fotosintesis

30 N Modul

20 Penggunaan Perisian Latihan Berbantukan Komputer Dalam Meningkatkan Tahap Literasi Komputer di Kalangan Guru

20th Modul


1 PEMBANGUNAN MODUL PEMBELAJARAN SOLAT DENGAN TEKNOLOGI MASSIVE OPEN ONLINE LEARNING (MOOC)

2017 Leader Universiti Pendidikan Sultan Idris Completed

2 Pembangunan Dan Penilaian Perisian Visualisasi Anatomi Tiga Dimensi

2012 Leader Universiti Pendidikan Sultan Idris Completed

3 Design Dan Development A Web-Based Spatial-Ability Virtual Trainer (Websavt)

2005 Leader Universiti Pendidikan Sultan Idris Completed

4 Penggunaan Perisian Latihan Berbantukan Komputer Dalam Meningkatkan Penguasaan Kemahiran Literasi Komputer Di Kalangan Guru

2003 Leader Universiti Pendidikan Sultan Idris Completed

5 PEMBANGUNAN MODUL PEDAGOGI TEKNOLOGI GENERASI-IV (META PEDAGOGI) DALAM PEMBELAJARAN STEM SEKOLAH MENENGAH STRATEGI INKUIRI-TEKNOLOGI GENERASI KEEMPAT

2022 Leader Universiti Pendidikan Sultan Idris In Progress

6 Pengurusan Pangkalan Data Pengurusan Amil Dan Kutipan Zakat

2017 Member Negeri Perak Completed

7 APLIKASI PERISIAN ?SASTERAYA? MEMBANTU MEMBANGUNKAN MODAL INSAN PELAJAR SEKOLAH MENENGAH

2018 Member Universiti Pendidikan Sultan Idris Completed

8 Reka Bentuk Kerangka Teknologi Persuasif Pintar (Intelligent Persuasive Technology) Berasaskan Tahap Tingkah Laku Kanak-Kanak Dalam Permainan Digital

2015 Member Universiti Pendidikan Sultan Idris Completed

9 Learning Style 4U (Mobile Apps)

2014 Member Universiti Pendidikan Sultan Idris Completed

10 Development Of Virtual Herbarium For Higher Plants

2011 Member Universiti Pendidikan Sultan Idris Completed

11 Pembangunan Reka Bentuk Sistem Cerdas E-Penasihatan (Mentor-Mentee) Menggunakan Profil Pembelajaran Pelajar (Student Learning Pr

2011 Member Universiti Pendidikan Sultan Idris Completed

12 Using Desktop Virtual Reality Techologies To Develop A Geometry Modeling Learning Tools For Primary School Mathematics

2005 Member Universiti Pendidikan Sultan Idris Completed

13 Design And Development Of Biology Computer Visualization Tools (Biovt)

2005 Member Universiti Pendidikan Sultan Idris Completed

14 Pembinaan Perisian Multimedia Pintar Teknologi Maklumat Kbsm

2005 Member Universiti Pendidikan Sultan Idris Completed

15 Pembangunan Perisian Perancangan Pengajaran (K-It) Menyokong Pembelajaran Teknologi Maklumat

2004 Member Universiti Pendidikan Sultan Idris Completed

16 Model Portal Pendidikan

2003 Member Universiti Pendidikan Sultan Idris Completed

17 Koswer Multimedia Interaktif Biologi: Fotosintesis

2002 Member Universiti Pendidikan Sultan Idris Completed

18 Development Of Educational Video For Online Learning Based On Inquiry Learning: Science At Home

2021 Member Cepr Malaysia Sdn. Bhd In Progress

19 Pembangunan Modul Guru ChatGPT: Panduan Penggunaan ChatGPT Dalam Memperkasakan Produktiviti Guru Yang Effisien

2024 Member In Progress

20 Formulasi Kerangka Reka Bentuk Kandungan Multimodal Tiga Dimensi Dalam Persekitaran Realiti Maya Immersif Untuk Inkuiri Sains Berasaskan Pendekatan Heutagogi .

2022 Member Universiti Pendidikan Sultan Idris In Progress

21 Python As A First Programming Language For Schools And The Development Of A 2d Game Module For Learning : A Case Study

2012 Member Universiti Pendidikan Sultan Idris Overdue

22 Pembangunan Sistem Pakar Penasihatan Pemilihan Kursus Dalam Talian

2011 Member Universiti Pendidikan Sultan Idris Overdue



1 Sasteraya AR Application

INTERNATIONAL EXHIBITION OF RESEARCH,IDEA & INNOVATION ON CREATIVE AND HUMANIZING 2019

2019 International Gold
2 Mybkd: Mobile-Assisted Kadazandusun Language Learning Application

INTERNATIONAL EXHIBITION OF RESEARCH,IDEA & INNOVATION ON CREATIVE AND HUMANIZING 2019

2019 International Gold
3 Microbes AR Application

INTERNATIONAL EXHIBITION OF RESEARCH,IDEA & INNOVATION ON CREATIVE AND HUMANIZING 2019

2019 International Gold
4 Best Product Presentation - UPSI EduResearch

UPSI Edu Research Comittee

2006 International Gold
5 Salon International Des Inventions Geneve

Salon International Des Inventions Geneve Organisation

2006 International Bronze
6 ITEX 2006

MINDS

2006 International Bronze
7 LEARNING STYLE 4 (MOBILE APPS)

INNOVATION AND INVENTION IN EDUCATION COMPETITION 2016 (2iec'16)

2016 National Gold
8 Pameran Penyelidikan IPTA 2005

Jawatankuasa Pameran Penyelidikan IPTA 2005

2005 National Bronze
9 Pingat Emas, Penyelidikan Peringkat Fakulti

Universiti Pendidikan Sultan Idris

2005 University Gold
10 Anugerah Perkhidmatan Cemerlang

Universiti Pendidikan Sultan Idris

2013 University

Research
(Principal Investigator)

7


RM124,210

Publication

64

Supervision

16

PhD

24

Master