TS. DR. WONG YOKE SENG

Deputy Director
(Data & Strategic Planning),
Research Management Centre

yswong
@meta.upsi.edu.my

054506000

EXPERTISE

Game Based Learning
Game-based Learning

Research
(Principal Investigator)

2


RM88,050

Publication

43

Supervision

9

PhD

3

Master

Consultation

RM175,327

Biography

A lecturer from the FACULTY OF COMPUTING AND META-TECHNOLOGY , Universiti Pendidikan Sultan Idris (UPSI), Tanjung Malim, Perak, Malaysia. Specializes in Game-based Learning.











1 Online Training : Research Methodology & Guidelines On Writing Proposal Cohort 2

Weihsang Information Consultation (Tangshan) Co. Ltd

2021 Leader In Progress
2 Consultation on "Game-based Learning" - Board Game for Secondary School

SJK ( C ) Sentul , Kuala Lumpur

2022 Leader In Progress
3 Perundingan untuk Program Latihan Guru (TTUZ-3) untuk Jabatan Penterjemah Bahasa Inggeris, Uzbekistan State World Languages University, Uzbekistan

Jabatan Penterjemah Bahasa Inggeris, Uzbekistan State World Languages University, Uzbekistan

2024 Member Completed
4 Perundingan untuk Program Latihan Guru (TTUZ-2) fokus kepada Aplikasi Emerging Technology untuk Jabatan Bahasa Asing, National Institute of Fine Arts and Design, Uzbekistan

National Institute of Arts & Design (NIFAD), Tashkent, Uzbekistan

2024 Member Completed
5 Online Training: Research Methodology & Guideline on Writing Proposal Cohort 1

Weishang Information Consultation Co., Ltd. Heibei, China

2021 Member Completed
6 LANTIKAN SEBAGAI PERUNDING UNTUK BENGKEL ā€œAMALAN PENGAJARAN DAN PEMBELAJARAN ABAD KE-21 Siri 2ā€

Sim Educare & Learning Sdn Bhd

2024 Member Completed
7 Digital Empowerment: Fostering Education Environment Awareness through E-Sports Engagement

Amphenol Corporation TCS Sdn Bhd

2024 Member Completed
8 Pemindahah Ilmu Projek Inovasi Pengajaran Berasaskan Pembangunan Permainan Digital Bagi Meningkatkan Kompetensi dan Kreativiti Guru. (KTP UPSI 2022)

Jabatan Pendidikan Wilayah Persekutuan Kuala Lumpur

2022 Member Completed
9 MODUL APRESIASI SENI - (NCER2023)

Northern Corridor Implementation Authority (NCIA)

2022 Member Completed
10 MODUL APRESIASI SENI - (NCER2023)

Northern Corridor Implementation Authority (NCIA)

2022 Member Completed
11 MODUL CELIK SENIVISUAL MELALUI ALAM SEMULAJADI (NCER 2022)

Northern Corridor Implementation Authority (NCIA)

2022 Member Completed
12 EmpowerNCER Academic @Perak Phase 2 2021/2022 (Orang Asli) - Modul Celik Seni Visual Melalui Alam Semulajadi

Northern Corridor Implementation Authority (NCIA)

2021 Member Completed
13 Online Training: Research Methodology & Guidelines on Writing (Proposal Cohort 3)

Weishang Information Consulting (Tangshan), Heibei China

2022 Member In Progress
14 Perundingan: Amalan Pengajaran dan Pembelajaran Abad ke-21

Sim Educare & Learning Sdn. Bhd.

2023 Member In Progress
15 Chang'e Shadow Puppet Making Workshop 2021

China Cultural Centre in Kuala Lumpur

2021 Member In Progress


1 The Effectiveness Of Moocs Quality Dimensions In Influencing E- Learning Students Satisfaction And Loyalty At A University In Inner

2024 PhD International Supervisor Presentation

2 Big Data Enhance The Effectiveness Of Public Infrastructure Resources Management For Smart City's Public Transportation System.

2024 PhD International Supervisor Presentation

3 Development Of Interactive Social Application Interface Framework For The Chinese Elderly Social Vitality

2024 PhD International Co-Supervisor Presentation

4 Mobile Learning Acceptance Framework For Chinese Colleges In Chongqing.

2024 PhD International Co-Supervisor Presentation

5 Research On Human- Machine Space Environment Design Of Special Cabin Based Cognitive Interaction Characteristics

2024 PhD International Co-Supervisor Presentation

6 Effects Of Anim4games Self-Learning Module On In-Game Animation Knowledge And Skill Set Creation For Competence-Ready Students In The Game Design Program

2024 PhD National Supervisor Waiting for Viva

7 Innovative Approach To Heavy Industry SOP Trainingļ¼šA Virtual Reality-based Framework For Improving Learning Quality

2024 PhD National Supervisor In Progress

8 Facilitating Immersive : A Virtual Production Framework For Micro Credential

2024 PhD National Supervisor In Progress

9 DEVELOPMENT OF RatzKit AND ITS IMPACT ON VISUAL LITERACY SKILLS AND MOTIVATION IN SIXTH-FORM EDUCATION

2024 PhD National Co-Supervisor In Progress

10 Effects Of Information Visualization On The Achievement Of Learning Outcomes For Elementary School Students

2022 Master International Supervisor Completed

11 An Assessment Platform For Game Based Educational Apps.

2024 Master International Supervisor Presentation

12 DESIGNING GAMES FEATURING HUMAN-COMPUTER INTERACTION

2024 Master National Supervisor In Progress




1 Game learning approach for autism disorder children

2021

2 Improving Interpersonal Skills Through the Application of Active Learning Approach: Theatre Based-Games

2022

3 Need Analysis of a Collaborative-Constructivist Approach in Primary School Visual Arts Education

2022

4 PAMERAN ANTARABANGSA SENI VISUAL GENERASI 21: SOKONGAN KEMENTERIAN DAN KECENDERUNGAN KARYA GENERASI Z

2022

5 Developing a Game-based Learning Assessment Framework towards Ubiquitous Computational Thinking among Undergraduate Students

2021

6 Assessing Teacher Acceptance of Augmented Reality Games for STEM Education

2024



1 Active Learning on Students 'Interpersonal Skills Impact: An Online Theater Approach
Journal of Advanced Research in Applied Sciences and Engineering Technology

2024SCOPUSCorrespondence Author
2 Information Visualization on the reading comprehension for elementary school students in Malaysia
Journal of Advanced Research in Applied Sciences and Engineering Technology

2023SCOPUSCorrespondence Author
3 Artificial Intelligence Recommendation System Model for Military Cabin Space Environment Design
Journal of Advanced Research in Applied Sciences and Engineering Technology

2023SCOPUSCorrespondence Author
4 SOKOBAN: A GAME-BASED LEARNING GAME FOR ENCHANCING PROGRAMMING SKILL AMONG UNDERGRADUATE STUDENTS IN MALAYSIA
Journal of Advanced Research in Applied Sciences and Engineering Technology

2023SCOPUSFirst and Correspondence Author
5 Optimizing Elementary School Reading Comprehension in Malaysia: A Visual Information Approach
International Journal of Academic Research in Business and Social Sciences

2023Excellent Research Australia (ERA)Correspondence Author
6 game learning approach for autism disorder children
International Journal of Academic Research in Business and Social Sciences

2021Excellent Research Australia (ERA)First Author
7 Communication Technology-Enhanced Collaborative and Constructivism Learning in Improving Studentsā€™ Skills on Artworks Production: A Structural Equation Modelling Approach
Paper Asia

2024SCOPUSCo-Author
8 Assessing Teacher Acceptance of Augmented Reality Games for STEM Education
International Journal of Academic Research in Progressive Education and Development

2024Excellent Research Australia (ERA)Co-AuthorCorrespondence Author
9 A comparative study of mobile learning implementation modes
International Journal of Computing and Information Technology

2023Google ScholarCo-Author
10 Research on the system and method of online learning provided by mobile learning environment
International Journal of Advanced Research in Education and Society

2023Malaysian Citation IndexCo-Author
11 Defining the collaborative-constructivism based learning and teaching approach in Malaysian primary schools in supporting the hybrid learning of Visual Arts Education: a Fuzzy Delphi method study
Journal of Advanced Research in Applied Sciences and Engineering Technology

2023SCOPUSCo-Author
12 Pantas.io: Game-Based Learning to Cultivate Programming Skills for Primary School Students
Journal of Advanced Research in Applied Sciences and Engineering Technology

2023SCOPUSCo-Author
13 ONLINE ARTS LEARNING TRANSFORMATION THROUGH THEATRE GAMES IN INCREASING 21ST CENTURY LEARNING SKILLS
HIV Nursing

2022SCOPUSCo-Author
14 Online Arts Learning Transformation through Theatre Games in increasing 21st Century Learning Skills
Eurasian Chemical Communications

2022SCOPUSCo-Author
15 Improving Interpersonal Skills Through the Application of Active Learning Approach: Theatre Based-Games
Multilingual academic journal of education and sosial sciences

2022Google ScholarCo-Author
16 Need Analysis of a Collaborative-Constructivist Approach in Primary School Visual Arts Education
KUPAS SENI: Jurnal Seni dan Pendidikan Seni

2022Malaysian Citation IndexCo-Author
17 PAMERAN ANTARABANGSA SENI VISUAL GENERASI 21: SOKONGAN KEMENTERIAN DAN KECENDERUNGAN KARYA GENERASI Z
KUPAS SENI: Jurnal Seni dan Pendidikan Seni

2022Malaysian Citation IndexCo-Author
18 Developing a Game-based Learning Assessment Framework towards Ubiquitous Computational Thinking among Undergraduate Students
Journal of ICT in Education

2021Non IndexCo-Author


1 A Game-Based Learning Assessment Framework for Learning Ubiquitous Computational Thinking

2020 International

2 A study of coding learning amongst children: motivation and learning performance

2023 International

3 PAMERAN ANTARABANGSA SENI VISUAL GENERASI 21: SOKONGAN KEMENTERIAN DAN KECENDERUNGAN KARYA GENERASI Z

2021 International

4 ANALISIS KEPERLUAN PENGAJARAN DAN PEMBELAJARAN PENDIDIKAN SENI VISUAL BERASASKAN KOLABORATIF-KONSTRUKTIVIS DISEKOLAH RENDAH

2021 International

5 PAMERAN ANTARABANGSA SENI VISUAL GENERASI 21: SOKONGAN KEMENTERIAN DAN KECENDERUNGAN KARYA GENERASI Z

2021 International

6 ANALISIS KEPERLUAN PENGAJARAN DAN PEMBELAJARAN PENDIDIKAN SENI VISUAL BERASASKAN KOLABORATIF-KONSTRUKTIVIS DI SEKOLAH RENDAH

2021 International

7 DETECTIVE FRAUD: DETECTION APPLICATION WITH MACHINE LEARNING CLASSIFICATION ALGORITHMS

2021 International

8 HUTAN: MALAY PANTUN VIA 2.5D GAME AS A TEACHING MEDIA FOR CHILDREN

2021 International



1 PANTAS.IO: GAMIFICATION TO CULTIVATE PROGRAMMING SKILLS FOR PRIMARY SCHOOL STUDENTS

2023 Poster International

2 MORICLE INTERNATIONAL ART EXHIBITION

2022 Art International

3 Pertandingan Rekacipta Inovasi Internasional & Nasional 2022 (PRIIN 2022)

2022 Art International

4 MORICLE INTERNATIONAL ART SHOW

2022 Art International

5 The Practice of Gamification in Higher Education : A Systematic Review

2022 Chapter in Book International

6 Game Testing & Evaluation: Quality Assurance for Games

2021 Chapter in Book International

7 Bubbl.us: A digital mind-mapping tool to promote a mobile-based technology approach in writing courses

2020 Chapter in Book International

8 The Application of Pictorial Vocabulary for ESL Students' Vocabulary Learning

2019 Prosdg_i International

9 Modul Apresiasi Seni - NCER

2023 Modul National

10 Jom Coding:Berfikir Seperti Komputer (Salinan Pelajar)

2023 Modul National

11 Jom Coding:Berfikir Seperti Komputer (Salinan Pengajar)

2023 Modul National

12 PAMERAN SEMPENA FESTIVAL KESENIAN, KEBUDAYAAN, KEMAHIRAN DAN KEUSAHAWANAN PENDIDIKAN KHAS PERINGKAT JABATAN PENDIDIKAN WILAYAH PERSEKUTUAN KUALA LUMPUR TAHUN 2023

2023 Art National

13 Modul Kemahiran STEM: Simulasi Permainan Rakyat Berteknologi Augmented Reality Secara Pembelajaran dalam Talian

2022 Modul National


1 Development Of Game-based Learning (GBL) Game For Enhancing Programming Skill Among Undergraduate Students.

2021 Leader Universiti Pendidikan Sultan Idris Completed

2 MODEL PEMBELAJARAN MAYA BERASASKAN PENDEKATAN KOLABORATIF DAN GAMIFIKASI (GaM-VL) UNTUK PEMBANGUNAN KREATIVITI MURID KE ARAH REVOLUSI INDUSTRI 4.0

2021 Leader Kementerian Pengajian Tinggi In Progress

3 Pembinaan Kerangka Analitik Penyelesaian Masalah Matematik Berasaskan Permainan Digital Yang Menerapkan Kemahiran Berfikir Aras Tinggi

2021 Member Kementerian Pengajian Tinggi In Progress

4 Development The Prototype For Tech-Driven Wildlife Preservation: Harnessing Bioacoustics, Cloud Architecture, Al And Sustainable. Technologies For Malaysian Forest Conservation

2024 Member Wwf - Malaysia In Progress

5 Enhancing Malay Language Skills Among Upper Primary Learners Through Visual Borderless Hybrid Learning Approach

2024 Member Lenovo Technology Sdn Bhd In Progress

6 Kelestarian Warisan Seni Melalui Integrasi Seni Konvensional Dan Digital Dalam Mempromosikan Identiti Budaya

2023 Member Creative Talk Solution In Progress

7 Strengthening Environmental Conservation In Penang: Research, Introduction And Education Of Economic Food Waste Composter (EFWC) Around Penang Hill Biosphere Reserve

2023 Member The Habitat Foundation In Progress

8 VR OhMyGaji: Financial Literacy Virtual Reality (VR) Game For Youth

2024 Member In Progress

9 Developing Electronic Pictorial Vocabulary Tool (ePVT) For ESL Secondary Learners' Vocabulary Learning

2023 Member Universiti Pendidikan Sultan Idris In Progress

10 Facilitating Educational Board Game With Augmented Reality In Promoting Financial Literacy Among Secondary School Students

2022 Member Universiti Pendidikan Sultan Idris In Progress

11 Pembangunan Modul Simulasi Permainan Rakyat Berteknologi Realiti Terimbuh (AR-SiGaSTEM) Secara Dalam Talian Bagi Memperkukuh Kemahiran STEM

2021 Member Universiti Pendidikan Sultan Idris In Progress



1 EASYSENI: BOODERLESS HYBRID LEARNING MODULE

International, Invention &Technology Exhibition (ITEX) 2023

2023 International Gold
2 EasySeni: Gamified-VirtualLearning Module

International Education Innovation Expo (EDU@Innovate) 2023

2023 International Gold
3 HAMUSTA: VIRTUAL PET GAME APPLICATION

PRIIN'2022

2022 International Gold
4 VIRTUAL LEARNING MODEL BASED ON COLLABORATIVE APPROACH AND GAMIFICATION (EASYSENI)

INTEX 2022

2022 International Gold
5 Electronic Pictorial Vocabulary Tool (ePVT) Use For Vocabulary Learning

ICTE24 Digital Innovation Competition

2024 International Silver
6 Challenge-based assessment for game design and development project through online learning

International Education Innovation Expo (EDU@Innovate) 2023

2023 International Silver
7 AR-SiGaSTEM: Modul Kemahiran STEM Berintegrasi Augmented Reality

Malaysia Technology Expo (MTE) 2023

2023 International Silver
8 MANDARIN GURU

Malaysia Technology Expo Sustainable Development Goals (MTE SDG) 2023

2023 International Silver
9 Odyssey of Phoenix : GBL Mobile Game for Computational Thinking (CT)

MALAYSIA TEKNOLOGY EXPO

2021 International Silver
10 HUTAN : Malay Pantuan Via 2.5D Game As teaching Media for Children

International University Carnival On E-Learning (IUCEL) 2021

2021 International Silver
11 Pantas.io: Gamification to Cultivate Programming Skills for Primary School Students

International University Carnival on E- Learning (IUCEL) 2023

2023 International Bronze
12 EASYSENI: INTERACTIVE HYBRID MODULE

PECIPTA 2022

2022 International Bronze
13 Special Award in Malaysia Technology Expo Sustainable Development Goals (MTE SDG) 2023 for MANDARIN GURU

Malaysia Technology Expo Sustainable Development Goals (MTE SDG) 2023

2023 International
14 Best Paper Award

3rd International Conference On Technology, Engineering and Sciences (ICTES)2023

2023 International
15 Special Awards in Human Capital Category

National STEM Association

2023 International
16 Virtual Learning Model based on Collaborative Approach and Gamification (EasySeni) for the Development of Student's Creativity towards the Industrial Revolution 4.0

University of Malaysia, Sarawak

2022 International
17 Virtual Learning Model based on Collaborative Approach and Gamification (EasySeni) for the Development of Students Creavity towards the Industrial Revolution 4.0

INTEX

2022 National Gold
18 LA FARMILIA - A PROPRIETARY GAME-BASED LEARNING GAME FOR CHILDREN WITH AUTISM SPECTRUM DISORDER

INTEX 2022

2022 National Silver
19 La Farmilia - A Proprietary Game-based Learning Game for Children with Autism Spectrum Disorder

INTEX

2022 National Silver

Research
(Principal Investigator)

2


RM88,050

Publication

43

Supervision

9

PhD

3

Master

Consultation

RM175,327