MR. AHMAD NURZID BIN ROSLI

nurzid
@meta.upsi.edu.my

05-4505054

RESEARCHER ID

EXPERTISE

Teknologi Maklumat

Research
(Principal Investigator)

5


RM170,200

Publication

68

Supervision

0

PhD

4

Master

Consultation

RM71,000

Biography

A lecturer from the FACULTY OF COMPUTING AND META-TECHNOLOGY , Universiti Pendidikan Sultan Idris (UPSI), Tanjung Malim, Perak, Malaysia.











1 Sistem Penilaian & Penjurian Produk Inovasi bagi Pertandingan "National Innovation and Invention Competition 2022 (NIICe2022)

Faculty of Electrical and Electronic Engineering , UTHM

2022 Leader In Progress
2 Pembangunan Aplikasi Augmented Realiti dalam Sistem Dokumentasi dan Promosi Filem Malaysia - Perbadanan Kemajuan Filem Nasional Malaysia

Perbadanan Kemajuan Filem Nasional Malaysia (FINAS)

2022 Member In Progress
3 Pembangunan Kursus MOOC 2015 UPSI (COMPUTER ARCHITECTURE AND ORGANIZATION)

Kementerian Pendidikan Malaysia

2015 Member In Progress


1 ANALYSIS THE EFFECTIVENESS OF USING SIMULATION SOFTWARE IN LEARNING COMPUTER NETWORK

2020 Master National Supervisor Completed

2 Pembelajaran Berasaskan Permainan Melalui Aplikasi Quizizz: Penilaian Kemahiran Sifir Terhadap Prestasi Dan Motivasi Murid Tahap Dua Sekolah Rendah

2020 Master National Supervisor Completed

3 Green Computing Innovation Index Measurement Using Fuzzy Inference System For Young Inventors

2024 Master National Supervisor Completed

4 Kebersediaan Guru-Guru Sekolah Rendah Terhadap Penggunaan Aplikasi 'Google Classroom' Sebagai Alat Bantu Mengajar Di Daerah Mersing, Johor

2020 Master National Supervisor Completed




1 The Effects of Using Educational Videos in Online Learning: A Case Study for Basic Computer Science Subject

2023

2 Pembangunan Permainan Berkomputer Pintar-II Bagi Mata Pelajaran Asas Sains Komputer Tingkatan 1

2022

3 ASSESSMENT SCALE FOR EMOTIONAL AND BEHAVIOURAL SCHOOL DROPOUT RISK AMONG PRIMARY SCHOOL CHILDREN

2022

4 Emogamification Module Themes to Develop Emotional Competency among Primary School Students

2022

5 Pembangunan Koswer Interaktif Asas Sains Komputer Sistem Nombor Perduaan Menggunakan Animasi Jari Development of Basic Computer Science Interactive Courseware Binary Number System Using Finger Animation

2021

6 Keberkesanan Penggunaan Video Pembelajaran Bahasa Melayu dalam Kalangan Murid Tahun 6 Semasa Pengajaran dan Pembelajaran di Rumah (PdPR) (The Effectiveness of the Use of Malay Language Learning Videos Among Year 6 Students During Home-Based Learning)

2021

7 Emogamification To Enhance Emotional Competency Among Primary School Children

2023



1 Green Computing Innovation Index Measurement Using Fuzzy Inference System for Young Inventors
Journal of Advanced Research in Applied Sciences and Engineering Technology

2023SCOPUSCorrespondence Author
2 Pembangunan Koswer Interaktif Asas Sains Komputer Sistem Nombor Perduaan Menggunakan Animasi Jari Development of Basic Computer Science Interactive Courseware Binary Number System Using Finger Animation
Journal of ICT in Education

2021Non IndexCorrespondence Author
3 Keberkesanan Penggunaan Video Pembelajaran Bahasa Melayu dalam Kalangan Murid Tahun 6 Semasa Pengajaran dan Pembelajaran di Rumah (PdPR) (The Effectiveness of the Use of Malay Language Learning Videos Among Year 6 Students During Home-Based Learning)
Journal of ICT in Education

2021Non IndexCorrespondence Author
4 THE EFFECTIVENESS OF ONLINE SUPERVISION FOR POSTGRADUATE STUDENTS: A SYSTEMATIC LITERATURE REVIEW
Asean Journal of Teaching and Learning in Higher Education (AJTLHE)

2023Malaysian Citation IndexCo-Author
5 SOKOBAN: A GAME-BASED LEARNING GAME FOR ENCHANCING PROGRAMMING SKILL AMONG UNDERGRADUATE STUDENTS IN MALAYSIA
Journal of Advanced Research in Applied Sciences and Engineering Technology

2023SCOPUSCo-Author
6 Emogamification To Enhance Emotional Competency Among Primary School Children
Journal of Learning and Educational Policy

2023Google ScholarCo-Author
7 The Effects of Using Educational Videos in Online Learning: A Case Study for Basic Computer Science Subject
International Journal of Recent Technology and Applied Science

2023Google ScholarCo-Author
8 Pembangunan Permainan Berkomputer Pintar-II Bagi Mata Pelajaran Asas Sains Komputer Tingkatan 1
Journal of Engineering, Technology and Applied Science

2022Academic JournalCo-Author
9 ASSESSMENT SCALE FOR EMOTIONAL AND BEHAVIOURAL SCHOOL DROPOUT RISK AMONG PRIMARY SCHOOL CHILDREN
Seybold Report

2022Academic JournalCo-Author
10 Emogamification Module Themes to Develop Emotional Competency among Primary School Students
Journal of Positive School Psychology (JPSP)

2022Google ScholarCo-Author
11 Education 4.0: The Impact of Computer Architecture and Organization Course on Students Computer Anxiety and Computer Self-Efficacy
International Journal of Advanced Trends in Computer Science and Engineering

2019SCOPUSCo-Author


1 A Method for Automatically Creating an Interactive Semantic Video based on AR System

2012 International

2 E-Commerce Video Annotation Using GoodRelations-based LODs with Faceted Search in Smart TV Environment

2012 International

3 Collaborative Filtering based on Clustering Method using Genre and Interest in SNS

2012 International

4 ConTag: Conceptual Tag Clouds Video Browsing in e-Learning

2013 International

5 Navigation Management for Non-linear Interactive Video in Collaborative Video Annotation

2014 International

6 ConTag (Contextual Tags) in Video-based Collaborative Learning

2014 International

7 Re-engineering Computer Architecture and Organization (CAO) Course through Project-based Learning (PBL).

2018 International

8 FLOOD DECK: FLOOD DETECTION AND PREVENTION SIMULATION LEARNING SYSTEM

2021 International

9 OhMyGaji: Financial Literacy Digital Game for Youth

2021 International

10 GARDEASE: IOT & APPS LEARNING KIT FOR SMART GARDENING MONITORING SYSTEM

2021 International

11 Towards strategic e-waste management using green technology approach: A brief review on green product development process

2020 International

12 The Development of Ar-Asc Binary Application: Learn Binary Addition, Subtraction and Conversion with Augmented Reality Technology

2018 International

13 MyPC-Kit: Mobile Personal Computer (PC) Hardware Kit

2018 International

14 Gamification in Education: Designing and Developing a MOOC on How to Gamify your Classroom

2017 International

15 Collaborative Education Content Development Using Google Tools for Educators and Social Network.

2009 International

16 Collaborative Online Education Using Social Network

2009 International

17 Socket Programming as a Pedagogical Approach to Motivate Students in Learning Computer Network Subject.

2009 National



1 Jom Mudah Jawi Learning Kit: Learning Jawi Kit for Malay Jawi writing

2023 Poster International

2 Pemamer IUCEL2016

2016 Art International

3 DEVELOPMENT OF CARERS-EDUCATOR’S PROFESSIONALISM

2022 Monograf International

4 GardEase: IoT and Apps Learning Kit for Smart Gardening Monitoring System.

2021 Poster International

5 OhMyGaji: Financial Literacy Digital Game for Youth

2021 Popwrit International

6 FLOOD DECK: FLOOD DETECTION AND PREVENTION SIMULATION LEARNING SYSTEM

2021 Popwrit International

7 GardEase: IoT & Apps Learning Kit for Smart Gardening Monitoring System

2021 Art International

8 FLOOD DECK: FLOOD DETECTION AND PREVENTION SIMULATION LEARNING SYSTEM

2021 Art International

9 Oh My Gaji (OMG): Financial Literacy Board Game For Youth

2020 Popwrit International

10 Oh My Gaji (OMG) Financial Literacy Board Game For Youth

2020 Popwrit International

11 AR-Ablution Apss: Step by Step Ablution for Kid using Augmented Reality (AR) Technology.

2020 Popwrit International

12 M-UPSIAR: Museum UPSI Augmented Reality

2020 Popwrit International

13 PC Assembler Apps: Build Your Own PC with Augmented Reality

2019 Poster International

14 MyPC-Kit: Low-Cost Greentech Mobile Computer Assembly Kit In Learning Computer Architecture and Organization

2019 Poster International

15 PC Assembler Apps: A Step by Step Guide in Assemble Your Own PC using Augmented Reality Technology (AR) in Learning Computer Architecture and Organization (CAO).

2019 Poster International

16 PC Assembler Apps: A Step by Step Guide in Assemble Your Own PC using Augmented Reality Technology in Learning Computer Architecture and Organization (CAO)

2019 Art International

17 CHC Apps: Interactive Teaching and Learning Tools for Learning Computer Hardware Component Using Augmented Reality Technology

2019 Art International

18 INARCH-APPS: Interactive Game Board Using Augmented Reality (AR) Technology in Supporting Learning about Personal Computer (PC) Component

2019 Art International

19 The Development of AR-ASC Binary Application: Learn Binary Addition, Subtraction and Conversion With Augmented Reality Technology

2018 Poster International

20 MyPC-Kit: Mobile Personal Computer (PC) Hardware Kit

2018 Poster International

21 MyPC-Kit: Project-based Learning Tool in Learning Computer Architecture and Organizations Subject using Mobile Personal Computer (PC) Kit.

2018 Poster International

22 GREEN TECH AQUA SMART MIRROR

2018 Poster International

23 Pembelajaran Teradun dan Pembelajaran Berasaskan Permainan: Kahoot!

2017 Chapter in Book International

24 MOOC: OSK

2015 Creative International

25 International University Carnival on E-Learning (IUCEL)

2017 Art International

26 Bab 1: Penyediaan Kertas Cadangan

2022 Chapter in Book National

27 Laporan akhir Development of Carers Educators Professionalism 2015-0024-106-04-2

2021 Report National

28 Tablet peranti paling sesuai digunakan untuk PdPR

2021 Popwrit National

29 Pembangunan Koswer Multimedia Dalam Penulisan Skrip Animasi Bagi Kolej Vokasional

2021 Popwrit National

30 GardEase: Mobile Application with Smart Gardening Monitoring System

2021 Poster National

31 Formula Kejayaan Projek IT Tahun Akhir

2020 Manuskrip National

32 Modul Projek Tahun Akhir: Langkah Demi Langkah

2020 Manuskrip National

33 Mirror mirror on the wall: Informative Mirror with Augmented Reality Technology.

2019 Poster National

34 "Mirror mirror on the wall" - Informative Mirror with Augmented Reality Technology

2019 Art National

35 GUIDELINES FOR INCORPORATING EE ACROSS ECE IN MALAYSIA

2017 Modul National

36 Current Practices and Future Possibilities of Environmental Education in Malaysias Early Childhood Education

2017 Monograf National

37 Pameran Malaysia Islamic Children Fair (MICF)

2016 Art National

38 Pameran Malaysia Islamic Children Fair (MICF2016)

2017 Art National


1 Re-Engineering Computer Architure And Organization (COA) Course Learning Structure With Green Computing Project-Based Learning Using Massive Open Online Course (MOOC)

2017 Leader Universiti Pendidikan Sultan Idris Completed

2 An Evaluation Of Network Traffic At Universiti Pendidikan Sultan Idris (Upsi); Web Cache Againts Data Capacity

2006 Leader Universiti Pendidikan Sultan Idris Completed

3 An Analysis Of Green Computing Innovation Element In Developing Green Computing Innovation Rubric For Young Inventor.

2020 Leader Kementerian Pengajian Tinggi In Progress

4 VR OhMyGaji: Financial Literacy Virtual Reality (VR) Game For Youth

2024 Leader In Progress

5 The Development Of A Neoteric Curricular-Based Assessment System For Malaysian Primary School

2023 Leader Universiti Pendidikan Sultan Idris In Progress

6 Design And Development Of E-Sport Based Environmental Education Teacher Training Module On IOT Platform

2023 Member Worl Wide Fund (wwf) Completed

7 Development Of Carers Educators Professionalism

2015 Member Jabatan Perdana Menteri Completed

8 Current Practices And Future Possibilities Of Environmental Education In Malaysia''s Early Chilhood Education

2015 Member Kementerian Pelajaran Completed

9 Development Of Game-based Learning (GBL) Game For Enhancing Programming Skill Among Undergraduate Students.

2021 Member Universiti Pendidikan Sultan Idris Completed

10 Penggunaan MOOC (Massive Open Online Courses) Untuk Pembelajaran Kursus Senibina Dan Organisasi Komputer (CAO) Melalui Pendekatan Pembelajaran Teradun

2016 Member Universiti Pendidikan Sultan Idris Completed

11 Open Collaborative Education Online Repository (O-Cedor) Atau Oper : Open Educational Repository

2009 Member Universiti Pendidikan Sultan Idris Completed

12 Pembinaan Model Digitalisasi Mek Mulung Untuk Pelestarian Warisan Seni Budaya

2021 Member In Progress

13 Early Prevention Strategy Of Dropout Behaviour Among Slow Learner Students Using Emogamification Well Being Module

2019 Member Kementerian Pengajian Tinggi In Progress

14 Developing A Prototype Of Digital Game-Based Learning Tool For Youth: Integrating The Islamic Financial Planning Towards Achieving Financially Literate, Holistic And Sustainable Society

2019 Member Universiti Utara Malaysia In Progress

15 PEMBANGUNAN KERANGKA SISTEM PENTAKSIRAN KURIKULUM PENDEKATAN NEOTERIK (PEMBINAAN KANDUNGAN ATAU KONTEN)

2023 Member Universiti Pendidikan Sultan Idris In Progress

16 Pengujian Pembangunan Dan Penerimaan Sistem MyBOOK Neo, Pejabat Karang Mengarang

2022 Member Universiti Pendidikan Sultan Idris In Progress

17 Analisis Keperluan Teknologi Augmented Reality (AR) Dalam Pembangunan Modul Kandungan Pembelajaran Jawi Di Sekolah Rendah.

2020 Member Universiti Pendidikan Sultan Idris In Progress

18 Jawi-AR Apps : Kaedah Penyambungan Huruf Jawi Tunggal Menjadi Perkataan Menggunapakai Teknologi AR

2020 Member Universiti Pendidikan Sultan Idris In Progress


1

EvaXpert Evaluation System: An Integrated Product Innovation Evaluation System

2024LEADER
2

AR Ablution

2022LEADER

1 The Development of AR Board Game in Learning Cultural Heritage History

International Education Innovation Expo (EDU@Innovate) 2023

2023 International Gold
2 FLOOD DECK : FLOOD DETECTION AND PREVENTION SIMULATION LEARNING SYSTEM

UICEL 2021

2021 International Gold
3 AR : EXPLORING NATIONAL EDUCATION MUSEUM USING AUGMENTED REALITY

INTERNATIONAL EXHIBITION OF RESEARCH,IDEA & INNOVATION ON CREATIVE AND HUMANIZING 2019

2019 International Gold
4 Greentech Stem Smart Mirror: From e-Wastes to Attractive STEM Learning Material

SiC2019

2019 International Gold
5 MyPC-Kit: Low-Cost Greentech Mobile Computer Assesmbly Kit in Learning Computer Architecture and Organization

SiC2019

2019 International Gold
6 INARCH-APPS: Interactive Game Board Using Augmented Reality (AR) Technology in Supporting Learning About Personal Computer (PC) component

IUCEL 2019

2019 International Gold
7 AR ABLUTION : STEP BY STEP ABLUTION FOR KIDS

INTERNATIONAL EXHIBITION OF RESEARCH,IDEA & INNOVATION ON CREATIVE AND HUMANIZING 2019

2019 International Gold
8 PC Assembler Apps: Assembler Your Own PC with Augmented Reality Technology

The 3rd International Thailand-Indonesia-Malaysia Symposium on Innovation and Creativity

2019 International Gold
9 MYPC-KIT: Mobile Personal Computer (PC) Hardware Kit

the 2nd International Indonesia-Malaysia-Thailand Symposium on Innovation and Creativity

2018 International Gold
10 Re-engineering Computer Architecture and Organization (CAO) Course through Project-based Learning (PBL)

International University Carnival on e-Learning (IUCEL, 2018)

2018 International Gold
11 The Deveopment of Ar-ASC Binary Application: Learn Binary Addition, Subtraction and Coversion with Augmented Reality Technology

the 2nd International Indonesia-Malaysia-Thailand Symposium on Onnovation and Creativity

2018 International Gold
12 EIU Best Practices (Climate Cool Schools Research Project)

UNESCO

2010 International Gold
13 Challenge-based assessment for game design and development project through online learning

International Education Innovation Expo (EDU@Innovate) 2023

2023 International Silver
14 OHMYGAJI: FINANCIAL LITERACY DIGITAL GAME FOR YOUTH

IUCEL 2021

2021 International Silver
15 GARDEASE : IOT & APPS LEARNING KIT FOR SMART GARDENING MONITORING SYSTEM

IUCEL 2021

2021 International Silver
16 JOM JELAJAH MUALIM

INTERNATIONAL EXHIBITION OF RESEARCH,IDEA & INNOVATION ON CREATIVE AND HUMANIZING 2019

2019 International Silver
17 Greentech Aqua Smart Mirror

4th International Innovation Design and Articulation (i-IDeA, 2018)

2018 International Silver
18 PC Assembler Apps: A step by Step Guide in Assemble Your Own PC using Augmented Reality Technology in Learning Computer Architecture and Organization

IUCEL2019

2019 International Bronze
19 CHC Apps : Interactive Teaching and Learning Tool for Learning Computer Hardware Componet Using Augmented Reality Technology

IUCEL2019

2019 International Bronze
20 Gamification In Education: Designing And Developing A MOOC On How To Gamify Your Classroom

International University Carnival on e-Learning (IUCEL 2017)

2017 International Bronze
21 Using MOOC to Improve Online Learning: The Case of Learning the Computer Architecture and Organization Course

International University Carnival on e-Learning (IUCEL 2016)

2016 International Bronze
22 BEST CONSTRUCTIVE REVIEW AWARD

International Convention on Applied Sciences and Humanities (CASH)

2021 International
23 Best Constructive Review Award GRaCe 2020

Conference Chair GRaCe 2020 - Global Research Conference (GRaCe 2020)

2020 International
24 "Mirror Mirror on the Wall" Informative Mirror with Augmented Reality Technology

Minggu Penyelidikan & Inovasi 2019

2019 National Gold
25 Gamification In Education: Designing And Developing A MOOC On How To Gamify Your Classroom

International University Carnival On E-Learning 2017

2017 National Bronze
26 INOVASI PROGRAM : SARJANA MUDA PENDIDIKAN (TEKNOLOGI MAKLUMAT

CARNIVAL FOR INNOVATION IN TEACHING AND LEARNING 2019 (CiTeL2019)

2019 University Gold
27 Re-Engineeing Computer Architecture and Organisation (CAO) Through Challenge Based Learning

CiTeL2019

2019 University Silver
28 Anugerah Perkhidmatan Cemerlang 2018

Universiti Pendidikan Sultan Idris

2019 University

Research
(Principal Investigator)

5


RM170,200

Publication

68

Supervision

0

PhD

4

Master

Consultation

RM71,000